Editing CheckPlayerDone
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'''CheckPlayerDone'''(''statenum'') | '''CheckPlayerDone'''(''statenum'') | ||
Makes the calling actor jump to ''statenum'' if it is not under player's control. An example where this is relevant is when the dead player in multiplayer has respawned, and the corpse is no longer under control. ''statenum'' can be S_NULL (0 | Makes the calling actor jump to ''statenum'' if it is not under player's control. An example where this is relevant is when the dead player in multiplayer has respawned, and the corpse is no longer under control. ''statenum'' can be S_NULL (0, default value) if the calling actor is to be removed. | ||
[[Category:Codepointers]] | [[Category:Codepointers]] |