WeaponBulletAttack

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Revision as of 15:03, 23 October 2024 by Printz (talk | contribs) (Created page with "{{codepointer|description=Generic weapon bullet attack. |usage='''A_WeaponBulletAttack'''(''horizontal_spread'', ''vertical_spread'', ''number_of_bullets'', ''base_damage'', ''damage_multiplier'') |parameters= *''horizontal_spread'': horizontal spread in degrees (default 0) *''vertical_spread'': vertical spread in degrees (default 0) *''number_of_bullets'': number of hitscan rays (bullets) to fire (default 1) *''base_damage'': minimum damage (default 5) *''damage_multipl...")
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Description

Generic weapon bullet attack.

Usage

A_WeaponBulletAttack(horizontal_spread, vertical_spread, number_of_bullets, base_damage, damage_multiplier)

Parameters

  • horizontal_spread: horizontal spread in degrees (default 0)
  • vertical_spread: vertical spread in degrees (default 0)
  • number_of_bullets: number of hitscan rays (bullets) to fire (default 1)
  • base_damage: minimum damage (default 5)
  • damage_multiplier: maximum damage multiplier by random chance (default 3). Formula is: base_damage * random(1, damage_multiplier)

Examples

No examples given.

Notes

This is MBF21's codepointer for generic player bullet attacks. Eternity offers FireCustomBullets, which has more parameters, and also allows reusing the vanilla DOOM attack spread patterns exactly.

See also