User:Altazimuth/Code Guide
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Eternity's code is split into various prefixes. Each one refers to specific facets of the code.
| Prefix | Meaning | Explanation | Related Article |
|---|---|---|---|
| A_ | Action Pointer Functions | Functions that are associated with actor states/frames | List of codepointers |
| ACS_ | ACS Functions | Functions that handle the loading and execution of Action Code Script | ACS scripting |