SkelMissile
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Type: Monster attack, Homing missile firing pointer, normal
Purpose: If the object's target is valid, it will face toward it and fire a TracerShot missile at it. The missile's tracer target will be set the to the object it was fired at.
Notes: Missiles fired by this pointer will be fired 16 units higher than the normal default of 32 units.
Thunk: Yes.