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  • 23:31, 8 December 2025Ceiling CrushAndRaiseSilentA (hist | edit) ‎[348 bytes]23.95.224.125 (talk) (Created page with "Hi, I just visited eternity.youfailit.net and wondered if you've ever considered an impactful video to advertise your business? Our videos can generate impressive results on both your website and across social media. Our prices start from just $195 (USD). Let me know if you're interested in seeing samples of our previous work. Regards, Joanna")
  • 13:48, 11 October 2025WeaponMeleeAttack (hist | edit) ‎[1,103 bytes]Printz (talk | contribs) (Created page with "{{codepointer|description=Generic weapon melee attack, from MBF21. |usage='''A_WeaponMeleeAttack'''(''baseDamage'', ''randomMultiplier'', ''berserkMultiplier'', ''hitSound'', ''range'') |parameters= * ''baseDamage'': base damage of attack; if not set, defaults to 2 * ''randomMultiplier'': attack damage random multiplier; if not set, defaults to 10 * ''berserkMultiplier'': berserk damage multiplier; if not set, defaults to 1.0 * ''hitSound'': sound index to play if at...")
  • 11:21, 23 August 2025SetLineActivation (hist | edit) ‎[1,286 bytes]Printz (talk | contribs) (Created page with "{{ACSFunction| description=Modifies a line's activation type, if it has a special set: who can activate it, from which side, whether it is repeatable. |usage=''void'' '''SetLineActivation'''(''int lineid'', ''int activation''[, ''int repeat'']) |parameters= *''lineid'': ID (tag) of line to modify *''activation'': activation type. Can be: **'''SPAC_None''' or 0: disable the activation **a combination (sum or OR-operation) of the following: ***'''SPAC_Cross''' (1): on play...")
  • 11:10, 23 August 2025Sector ChangeFlags (hist | edit) ‎[975 bytes]Printz (talk | contribs) (Created page with "54:503:'''Sector_ChangeFlags'''(''tag'', ''setflags'', ''clearflags'') This is a linedef parameterized special. For all sectors with ''tag'', it adds from ''setflags'' and clears from ''clearflags'' (if previously set). Each ''...flags'' parameter can be 0 or a sum of the following numbers: * 1: suppress all sounds coming from sector (including any things acting there) * 16: enable Boom-style friction * 32: enable Boom-style wind * 64: suppress sector mechanical sound...")