Lighting linedef types
The lighting linedef types change the lighting in the tagged sector. All are regular or extended types, there are no generalized lighting types. All are switched or walkovers.
Lighting Targets
- Lights to Minimum Neighbor
Each tagged sector is set to the minimum light level found in any adjacent sector. The tagged sectors are changed in numerical order, and this may influence the result.
- Lights to Maximum Neighbor
Each tagged sector is set to the maximum light level found in any adjacent sector. The tagged sectors are changed in numerical order, and this may influence the result.
- Blinking
Each tagged sector begins blinking between two light levels. The brighter level is the light level in the tagged sector. The darker level is the minimum neighbor light level, or 0 if all neighbor sectors have lighting greater than or equal to the sector's at the time of activation. The blinking is non-synchronous, beginning 1-9 gametics after activation, with a dark period of 1 sec (35 gametics) and a bright period of 1/7 sec (5 gametics).
- 35 Units
Each tagged sector is set to a light level of 35 units.
- 255 Units
Each tagged sector is set to a light level of 255 units.
Lighting Linedef Types
Regular and Extended Lighting types ------------------------------------------------------------------- # Class Trig Target 139 Reg SR 35 Units 170 Ext S1 35 Units 79 Reg WR 35 Units 35 Reg W1 35 Units 138 Reg SR 255 Units 171 Ext S1 255 Units 81 Reg WR 255 Units 13 Reg W1 255 Units 192 Ext SR Maximum Neighbor 169 Ext S1 Maximum Neighbor 80 Reg WR Maximum Neighbor 12 Reg W1 Maximum Neighbor 194 Ext SR Minimum Neighbor 173 Ext S1 Minimum Neighbor 157 Ext WR Minimum Neighbor 104 Reg W1 Minimum Neighbor 193 Ext SR Blinking 172 Ext S1 Blinking 156 Ext WR Blinking 17 Reg W1 Blinking