EDF player reference: Difference between revisions
From Eternity Wiki
Jump to navigationJump to search
| Line 48: | Line 48: | ||
Any skin you define will appear in the menu in the "Player Setup" section as an option. | Any skin you define will appear in the menu in the "Player Setup" section as an option. | ||
The default skins are ''marine'' for Doom and ''corvus'' for Heretic. | The default skins are ''marine'' for Doom and ''corvus'' for Heretic. You can define your own ''marine'' or ''corvus'' skin in your mod's EDF and it will replace the default player skin. Do this if you want to change the sprite and sound of the protagonist. | ||
Revision as of 15:08, 31 July 2017
Player class
playerclass name
{
defaultskin name
thingtype name
altattackstate name
initialhealth number // default: 100
speedwalk number // default: 25
speedrun number // default: 50
speedstrafe number // default: 24
speedstraferun number // default: 40
speedturn number // default: 640
speedturnfast number // default: 1280
speedturnslow number // default: 320
speedlookslow number // default: 450
speedlookfast number // default: 512
default boolean // default: false
rebornitem name, amount
}
By default, under the base folder, in the root player.edf, there are two classes defined: DoomMarine (only if game is Doom) and Corvus (only if game is Heretic).
Player skin
skin name
{
sprite name // default: PLAY
faces prefix // default: STF
sounds
{
pain name // default: plpain
diehi name // default: pdiehi
oof name // default: oof
gib name // default: slop
punch name // default: punch
radio name // default: radio
die name // default: pldeth
fall name // default: plfall
feet name // default: plfeet
fallhit name // default: fallht
plwdth name // default: plwdth
noway name // default: noway
}
}
Any skin you define will appear in the menu in the "Player Setup" section as an option.
The default skins are marine for Doom and corvus for Heretic. You can define your own marine or corvus skin in your mod's EDF and it will replace the default player skin. Do this if you want to change the sprite and sound of the protagonist.