Raise: Difference between revisions
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{{Codepointer | | {{Codepointer | | ||
description='''Raise''' is a player weapon codepointer. This codepointer raises the player's current weapon to its normal position, starting from the bottom of the screen. | | description='''Raise''' is a player weapon codepointer. This codepointer raises the player's current weapon to its normal position, starting from the bottom of the screen. | | ||
usage='''Raise'''(''speed'')| | usage='''Raise'''[(''speed'')]| | ||
parameters= | parameters= | ||
*''speed'': optional parameter to set the speed by which the weapon rises from the bottom. Default value is 6. It can have decimal point.| | *''speed'': optional parameter to set the speed by which the weapon rises from the bottom. Default value is 6. It can have decimal point.| |
Latest revision as of 02:06, 12 September 2024
Description
Raise is a player weapon codepointer. This codepointer raises the player's current weapon to its normal position, starting from the bottom of the screen.
Usage
Raise[(speed)]
Parameters
- speed: optional parameter to set the speed by which the weapon rises from the bottom. Default value is 6. It can have decimal point.
Examples
From base\frames.edf:
frame S_CHAINUP { cmp = "CHGG|*|*|*|Raise |@this"; dehackednum = 51 }
Notes
This is done whenever the player initially switches to the weapon by entering its raise state.