BFGsound: Difference between revisions
From Eternity Wiki
Jump to navigationJump to search
No edit summary |
|||
Line 1: | Line 1: | ||
{{codepointer|description=This codepointer causes the player object to emit the '''bfg''' sound effect from the weapon.|usage=''' | {{codepointer|description=This codepointer causes the player object to emit the '''bfg''' sound effect from the weapon.|usage='''BFGsound'''|examples= | ||
{{example|description=From base\frames.edf:|code=<nowiki>frame S_BFG1 { cmp = "BFGG|*|*|20|BFGsound |@next"; dehackednum = 84 }</nowiki>}}}} | {{example|description=From base\frames.edf:|code=<nowiki>frame S_BFG1 { cmp = "BFGG|*|*|20|BFGsound |@next"; dehackednum = 84 }</nowiki>}}}} |
Latest revision as of 07:52, 17 April 2020
Description
This codepointer causes the player object to emit the bfg sound effect from the weapon.
Usage
BFGsound
Parameters
No parameters.
Examples
From base\frames.edf:
frame S_BFG1 { cmp = "BFGG|*|*|20|BFGsound |@next"; dehackednum = 84 }
Notes
No particular notes.