LocalSetMusic: Difference between revisions
From Eternity Wiki
Jump to navigationJump to search
(Created page with "''void'' '''LocalSetMusic'''(''str name'') This is like SetMusic, but only affects the player who activated it. If other players or monsters activate this script, music w...") |
No edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{ACSFunction|description=This is like [[SetMusic]], but only affects the player who activated it. If other players or monsters activate this script, music won't change. | |||
|usage=''void'' '''LocalSetMusic'''(''str name'') | |||
This is like [[SetMusic]], but only affects the player who activated it. If other players or monsters activate this script, music won't change. | |parameters= | ||
*''name'': name of the music | |||
== | |id=ACC internal | ||
*[[ | |seealso= | ||
*[[ | *[[LocalAmbientSound]] | ||
*Music changer thing in [[Thing types]] | |||
[[ | *[[SetMusic]]}} | ||
Latest revision as of 14:29, 5 May 2026
Description[edit]
This is an ACS built-in function.
This is like SetMusic, but only affects the player who activated it. If other players or monsters activate this script, music won't change.
Usage[edit]
void LocalSetMusic(str name)
Parameters[edit]
- name: name of the music
Return value[edit]
Examples[edit]
No examples given.
Notes[edit]
No particular notes.
This function's identification in zspecial.acs is: ACC internal.
See also[edit]
- ACS built-in functions
- LocalAmbientSound
- Music changer thing in Thing types
- SetMusic