Thing Stop: Difference between revisions
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(Created page with "19:423:Thing_Stop(tid) All things tagged ''tid'' will have their movement halted, though they will be able to resume movement soon after. For example you can use this special...") |
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19: | 19:'''Thing_Stop'''(''tid'') | ||
All things tagged ''tid'' will have their movement halted, though they will be able to resume movement soon after. For example you can use this special to stop projectiles in mid-air, or damage-thrusted monsters to stop drifting. You won't be able to use this to hold monsters in position, since they can move by their own at | All things tagged ''[[tid]]'' will have their movement halted, though they will be able to resume movement soon after. For example you can use this special to stop projectiles in mid-air, or damage-thrusted monsters to stop drifting. You won't be able to use this to hold monsters in position, since they can move by their own at each [[Chase]] state. |
Latest revision as of 16:55, 30 April 2018
19:Thing_Stop(tid)
All things tagged tid will have their movement halted, though they will be able to resume movement soon after. For example you can use this special to stop projectiles in mid-air, or damage-thrusted monsters to stop drifting. You won't be able to use this to hold monsters in position, since they can move by their own at each Chase state.