WeaponReady: Difference between revisions
From Eternity Wiki
Jump to navigationJump to search
(Initial commit.) |
No edit summary |
||
| (One intermediate revision by one other user not shown) | |||
| Line 1: | Line 1: | ||
{{codepointer|description=WeaponReady is a player weapon codepointer. This codepointer readies the player's gun to fire or to change to another weapon. It should be called from any weapon's ready state. | |||
|usage='''A_WeaponReady'''(''flags'') | |||
|parameters= | |||
*''flags'': optional, can be '''WRF_NOBOB''' if mentioned. Disables weapon bobbing. | |||
|examples= | |||
<code>A_WeaponReady</code> | |||
[[ | <code>A_WeaponReady(WRF_NOBOB)</code> | ||
|notes=This pointer also plays the chainsaw's idle sound, as determined by [[weaponinfo]] '''readysound'''. | |||
|seealso= | |||
*[[Lower]] | |||
*[[Raise]] | |||
}} | |||
Latest revision as of 11:17, 4 April 2026
Description
WeaponReady is a player weapon codepointer. This codepointer readies the player's gun to fire or to change to another weapon. It should be called from any weapon's ready state.
Usage
A_WeaponReady(flags)
Parameters
- flags: optional, can be WRF_NOBOB if mentioned. Disables weapon bobbing.
Examples
A_WeaponReady
A_WeaponReady(WRF_NOBOB)
Notes
This pointer also plays the chainsaw's idle sound, as determined by weaponinfo readysound.