Raise: Difference between revisions
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'''Raise''' is a player weapon codepointer. This codepointer raises the player's current weapon to its normal position, starting from the bottom of the screen. This is done whenever the player initially switches to the weapon by entering its raise state. | {{Codepointer | | ||
description='''Raise''' is a player weapon codepointer. This codepointer raises the player's current weapon to its normal position, starting from the bottom of the screen. | | |||
[[ | usage='''Raise'''[(''speed'')]| | ||
parameters= | |||
*''speed'': optional parameter to set the speed by which the weapon rises from the bottom. Default value is 6. It can have decimal point.| | |||
examples={{example|description=From base\frames.edf:|code=<nowiki>frame S_CHAINUP { cmp = "CHGG|*|*|*|Raise |@this"; dehackednum = 51 }</nowiki>}}| | |||
notes=This is done whenever the player initially switches to the weapon by entering its raise state.| | |||
seealso=*[[Lower]] | |||
}} |
Latest revision as of 02:06, 12 September 2024
Description
Raise is a player weapon codepointer. This codepointer raises the player's current weapon to its normal position, starting from the bottom of the screen.
Usage
Raise[(speed)]
Parameters
- speed: optional parameter to set the speed by which the weapon rises from the bottom. Default value is 6. It can have decimal point.
Examples
From base\frames.edf:
frame S_CHAINUP { cmp = "CHGG|*|*|*|Raise |@this"; dehackednum = 51 }
Notes
This is done whenever the player initially switches to the weapon by entering its raise state.