List of console commands and variables: Difference between revisions
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||'''i_grabmouse'''||bool||yes/no|| | ||'''i_grabmouse'''||bool||yes/no|| | ||
|- | |- | ||
||'''i_videomode'''||string||buffered|| | ||'''i_videomode'''||string||buffered||This is a [[geom string]]. Use it to change the video mode. | ||
|- | |- | ||
||'''i_videodriverid'''||int||-1 to 1 or default, "SDL Software", "SDL GL2D"|| | ||'''i_videodriverid'''||int||-1 to 1 or default, "SDL Software", "SDL GL2D"|| |
Revision as of 11:49, 15 November 2020
Console commands carry out a particular action when sent to the console.
- Back to Console
Console commands
Console commands are executed, they don't inherently store values to be checked.
Flags
Console commands have flags assigned to them, which alter their usability. They are:
- buffered: wait until all screen has rendered before running command.
- hidden: not showing when running cmdlist.
- level: only runnable during levels.
- netvar: under multiplayer, synchronizes with the other players.
- notnet: forbidden in multiplayer (unless during a demo).
- server: if under multiplayer, only triggerable by the "server" player.
Categories
The commands can be grouped by their purpose:
- Control: general game control.
- Core: main console stuff, such as "echo" or "delay".
- I/O: input/output setup.
- Information: purely informative commands. Can be executed any time as they don't affect the game.
- Logging: special console logging commands.
- Menu: commands that show various menus, as well as a few commands with actual effects, which depend on the current menu state, and can't be run standalone.
- Testing: gameplay testing and "cheating" commands.
List of console commands
Name | Parameters | Flags | Category | Description |
---|---|---|---|---|
addfile | wadfilename | buffered notnet | Control | Adds the specified wad file at run-time. Some features will not function completely as expected when WADs are loaded at run-time, so for maximum compatibility always use the command line to load files. |
alias | newcmdname command | Core | alias alone will list all currently defined aliases. Providing newcmdname alone will remove that alias if it exists. Providing newcmdname and a valid console command will create "newcmdname" as an alias to that command, allowing shortcuts.
In order to make an alias take parameters, use the special variable "%opt", as such: alias "mycommand" "hu_overlay %opt" | |
animshot | numframes | Control | Takes the given number of consecutive screenshots for the purpose of making a crude animation. Would be useful for animated GIFs or AVI movies. This command will make the game run very slow, however, and will eat up disk space quickly, so use it with care. | |
banish | level notnet | Testing | If the player is autoaiming at an enemy, the enemy will be removed from the play simulation and its memory will be freed once no other objects reference it. | |
bind | keyname actionname | I/O | Binds the specified action to the specified key. actionname is a string and should be enclosed in quotes if it contains whitespace. actionname may specify any valid action or console command. If "actionname" is not provided, the current binding status of the specified key will be displayed. | |
bindings | Information | Dumps a list of all active keybindings to the console. | ||
buddha | level notnet | Testing | Toggles "Buddha" mode, where you can take any amount of damage without dying. | |
c_popup | Core | Instantly removes the console from view. | ||
closelog | Logging | Closes a console log opened by the openlog command. If no logging is currently occuring, this command does nothing. This command doesn't apply to files used by dumplog, as they are closed immediately, so it doesn't need to be used with the dumplog command. | ||
cmdlist | filter | Core | Displays all user-visible console commands, one per line. As of Eternity Engine v3.31 Delta, this command accepts an optional filter parameter that, if provided, should consist of a single character between A and Z. The character will be used to filter the command list down to only commands beginning with that letter. | |
creator | Information | Displays the name of the creator as set in EMAPINFO. | ||
credits | Menu | Displays game engine / game credits. | ||
cvarhelp | variablename | Core | Outputs a list of possible values for the given variable. | |
delay | amt | Core | Delays the running of the next console command by either 1, or if provided, by amt game tics. | |
defdmflags | mode | server | Control | Sets the deathmatch flags variable to its default settings. If no argument is provided, dmflags is set to the default for the current game type. Otherwise, the "mode" parameter indicates what game mode's defaults to set, with the following values:
|
dir | Information | Lists the contents of the current working directory to the console. | ||
dumplog | filename | Logging | Dumps the current state of the console message buffer to the specified file as ASCII text. The text will be appended to the file if it already exists, allowing multiple use of a single log file. | |
e_dumpitemeffect | mnemonic | Information | Displays the properties of an item effect metatable. | |
e_dumpitems | Information | Lists all EDF thing type mnemonics and DeHackEd/DoomEd numbers for thing types which are collectable items. Useful in conjunction with the give command. | ||
e_dumpmeta | mnemonic | Information | Displays the properties stored in the metatable for the given thingtype. | |
e_dumpstate | mnemonic | Information | Displays information on one EDF state definition. | |
e_dumpthings | Information | Lists all EDF thing type mnemonics along with the DeHackEd numbers and doomednums of the corresponding types. | ||
e_linedef | recordnum | level | Information | Lists verbose information on an ExtraData linedef record with the given numeric record number. If no such linedef is defined or no ExtraData exists for the current map, an appropriate error message will be given. |
e_listkeyitems | Information | Lists all key-type artifact definitions. | ||
e_listlinedefs | level | Information | Lists all linedef definitions from the current map's ExtraData. If no linedefs are defined or no ExtraData exists for the current map, an appropriate error message will be given. | |
e_listmapthings | level | Information | Lists all mapthing definitions from the current map's ExtraData. If no mapthings are defined or no ExtraData exists for the current map, an appropriate error message will be given. | |
e_mapthing | recordnum | level | Information | Lists verbose information on an ExtraData mapthing record with the given numeric record number. If no such mapthing is defined or no ExtraData exists for the current map, an appropriate error message will be given. |
e_playsound | name | Testing | Plays an EDF sound. | |
e_thingtype | thingtypename | Information | Lists verbose information on an EDF thingtype with the given mnemonic. If no such thingtype is defined, an error message will be given. | |
echo | msg | Core | Echoes a string message to the console. As with all console strings, the string should be in quotes if it contains whitespace. | |
enable_lightning | Testing | Enables lightning sky effects in current level. | ||
endgame | notnet | Testing | Ends game and drops to console mode. | |
ev_mapsectorspecs | level | Information | List out all the sector specials in use on the current map. | |
ev_mapspecials | level | Information | Lists all linedef specials in current map. | |
exitlevel | level netvar server | Testing | Exits the current level. Starting with EE v3.31 beta 1, this command will not allow an exit if the player is dead unless the comp_zombie variable is set to allow zombie exits. | |
flood | Testing | Writes 300 garbage characters to the console. Usefulness is of debate. | ||
fly | level notnet | Testing | Toggles flight mode, allowing you to fly like when having the Wings of Wrath. | |
frags | Information | Displays the current frag count for all players. | ||
g_padprofile | profilename | I/O | Runs a console script that can setup default bindings for a particular model/brand of gamepad. Profilename is the name of a lump, typically inside "gamepads/" in the Eternity's PKE. Example values (as currently in the base Eternity PKE) are:
| |
give | thingtypename num | level notnet | Testing | Spawns 1, or "num" if provided, of the object with this EDF thing type name on the player and causes the player to collect it/them. If the requested thing type is not collectable, it will not be spawned. In addition, if a collectable item is not picked up by the player, it will be removed immediately. |
GIVEARSENAL | level notnet | Testing | Gives all weapons (as with IDFA). | |
GIVEKEYS | level notnet | Testing | Gives all keys (as with IDK). | |
god | level notnet | Testing | Toggles god mode (IDDQD) on or off. | |
help | Menu | Displays built-in and user-provided help screens. See the BOOM editing reference on how to provide up to 99 custom help screens. | ||
i_error | ... | Testing | Exits Eternity with error. Prints any arguments provided as a single string when the game exits. | |
i_exitwithmessage | ... | Testing | Causes a non-error exit with message. | |
i_fatalerror | ... | Testing | Exits Eternity with error. Prints any arguments provided as a single string when the game exits. | |
i_joystick | num | I/O | Selects the gamepad configured in num, if it can be found. | |
infammo | level notnet | Testing | Toggles infinite ammo (INFSHOTS) on or off. | |
kill | level netvar | Testing | Causes the player to commit suiceide. | |
listactions | Information | Displays a list of all bindable actions, aside from console commands. | ||
listkeys | Information | Displays a list of all bindable key names. Not all bindable key codes correspond to pressable keys, however. Most pressable keys have obvious names which correspond to those on the keyboard. | ||
listskins | Information | Lists names of all available player skins. | ||
listwads | Information | Lists all currently loaded WAD files. | ||
map | mapname | netvar server | Control | Transfers game play to the given map. mapname may be the name of a WAD file to load, as well as the name of a map header itself.
Examples: map E1M1 map w00t.wad |
maxdisplaynum | Information | Displays the maximum index of the available displaynum. | ||
mdk | level notnet | Testing | Fires a tracer from the player that instantly kills any monster the player is targetting. | |
mdkbomb | level notnet | Testing | As above, but fires 60 such tracers in a circle around the player. | |
mn_advkeys | Menu | Displays the advanced movement control customize menu. | ||
mn_automap | Menu | Displays the automap options menu. | ||
mn_automapkeys | Menu | Displays the automap keybindings menu. | ||
mn_bindings | Menu | Displays the control customize menu. | ||
mn_clearmenus | Menu | Deactivates any active menu and returns to the game | ||
mn_compat | Menu | Displays the DOOM compatibility options menu. | ||
mn_config | Menu | Displays the user configuration menu. | ||
mn_consolekeys | Menu | Brings up the console keybindings menu. | ||
mn_demos | notnet | Menu | Displays the Demos menu | |
mn_dynamenu | menuname | Menu | Brings up the EDF dynamic menu with the given mnemonic. If no such menu exists, an error message will appear in the console. | |
mn_endgame | Menu | Prompts the user to end the current game and return to the title screen. | ||
mn_enemies | Menu | Displays enemy AI options menu. | ||
mn_envkeys | Menu | Displays the environment keybindings menu. | ||
mn_episode | num | notnet | Menu | Brings up the Doom difficulty selection menu. Num it the index of the episode after which to show the difficulty settings. |
mn_gamefuncs | Menu | Brings up the game function key bindings menu. | ||
mn_gset | Menu | Brings up the game settings menu. | ||
mn_hepis | num | notnet | Menu | Brings up the Heretic difficulty selection menu. Num it the index of the episode after which to show the difficulty settings. |
mn_hud | Menu | Displays the heads-up display options menu. | ||
mn_joymenu | Menu | Brings up the SDL joystick configuration menu. NOTE: This command does not exist in the DOS version of Eternity. | ||
mn_load | slotnum | Menu | Loads the save game from save slot slotnum. | |
mn_loadgame | Menu | Displays the load game menu. | ||
mn_loadwad | notnet | Menu | Displays the wad/file options menu. | |
mn_menukeys | Menu | Brings up the menue control keybindings menu. | ||
mn_menus | Menu | Brings up the menu options menu. | ||
mn_mouse | Menu | Displays the mouse options menu. | ||
mn_movekeys | Menu | Displays the basic movement control customize menu. | ||
mn_newgame | Menu | Displays the New Game menu or takes the player to the start map, depending on their configuration. | ||
mn_old_options | Menu | Displays the vanilla Doom options menu. | ||
mn_old_sound | Menu | Displays the vanilla Doom sounds menu. | ||
mn_options | Menu | Displays the main options menu. | ||
mn_padtest | Menu | If there's an active gamepad, brings up the testing widget. | ||
mn_particle | Menu | Displays the particle effects options menu. | ||
mn_player | Menu | Displays the player setup menu. | ||
mn_prevmenu | Menu | Returns user to the last menu they viewed, or to the game if the present menu is the highest-most in that chain. | ||
mn_quit | Menu | Displays a prompt asking the user if they want to quit. | ||
mn_savegame | Menu | Displays the save game menu. Will not display if not in a level. | ||
mn_selectflat | Menu | Brings up the menu background customization menu. | ||
mn_selectmusic | Menu | Brings up the music menu. | ||
mn_selectwad | Menu | Brings up the wad selection dialog box. The selected wad cannot be loaded if the current gamemode is a shareware game. Flags: not in a netgame | ||
mn_sound | Menu | Displays the sound options menu. | ||
mn_status | Menu | Displays the status bar options menu. | ||
mn_testfont | fontname [message] | Testing | Displays a widget to test a font. | |
mn_video | Menu | Displays the video options menu. | ||
mn_weaponkeys | Menu | Displays the weapon control customize menu. | ||
mn_weapons | Menu | Displays the weapons preferences menu | ||
newgame | notnet | Menu | Clears any active menus and starts a new game. | |
noclip | level notnet | Testing | Toggles no clipping (IDCLIP) on or off. | |
nuke | netvar level server | Testing | Kills all enemies on the level, and if there are no enemies, kills all friends on the level (equivalent to KILLEM). | |
openlog | filename | Logging | Opens the specified file in append mode and begins writing any text printed to the console into the file. All console messages will be logged until either the closelog command is used, or the program closes. Note this log file is totally separate from any used with the "dumplog" command, which is simply for saving the current buffer. If a log file is already open, this command does nothing. | |
p_dumphubs | Information | Displays hub information (if hubs exist). | ||
p_linespec | name arg arg arg arg arg | level notnet | Testing | Executes the named Eternity Engine parameterized line special with the given parameters. The line special is restricted to behaving as though it has been invoked without any linedef to reference, and thus certain effects such as sector special transfers will not occur even if specified by the special type or arguments. |
p_testenvironment | id1 id2 | level | Testing | Alters player's sound zone to the one identified by id1 and id2. |
pause | server | Control | Pauses or unpauses the game. | |
playdemo | demoname | notnet | Control | Plays the given demo normally. |
playerinfo | Information | Displays name information for all connected players. | ||
puke | script arg... | notnet | Testing | Executes an ACS script. Neither activator thing nor trigger linedef are set. |
r_changesky | texturename [index] | Testing | Changes sky to specified one in texturename. If index is set, it uses the specified sky flat (if more than one). | |
quicksave | Control | Quicksaves a game. First time command is used, a slot must be chosen normally. Subsequent uses will overwrite the save in that slot.
NOTE: does nothing in network games or demos | ||
quickload | Control | Quickloads a game from a previously chosen quicksave slot. NOTE: does nothing in network games or demos | ||
quit | Control | Plays a random monster sound and exits the game normally, with no prompt. | ||
quote | Core | Currently does nothing. | ||
restartmap | server netvar | Testing | Restarts current map. | |
resurrect | level notnet | Testing | Raises dead player. | |
s_playmusic | name | Testing | Plays the given lump as music, if that lump can be found in the music hash table. Only lumps listed in the internal music table, or new lumps with names beginning with "D_" in DOOM or "MUS_" in Heretic are available. | |
say | ... | netvar | Control | Sends all arguments as a single message to all players in a network game. |
screenshot | Control | Takes a single screenshot. Bind this command to a key in order to take a shot without the console in the way. | ||
skinviewer | Menu | Brings up the skin viewer menu widget. | ||
snd_selectbank | Menu | Brings up the ADLMidi sound bank selector menu. | ||
spacejump | hidden notnet | Testing | Allows the player to jump any number of times in midair; useful for testing linked portals. | |
spectate_next | Control | Switches display to next player (spy mode). Only works during non-deathmatch gameplay, or during any multiplayer demo. | ||
spectate_prev | Control | Switches display to previous player (spy mode). Only works during non-deathmatch gameplay, or during any multiplayer demo. | ||
starttitle | notnet | Testing | Returns the game to the title screen / demo / credits loop. | |
stopdemo | notnet | Control | Stops any currently playing demo and drops to console. | |
summon | thingtypename flagslist mode | hidden level notnet | Testing | Allows spawning of things via their EDF thing type name. An EDF/BEX flag list can optionally be provided, with the flags separated by commas only. By default, this will cause the listed flags to be added to the thing along with its normal flags. By specifying the third parameter as "set" or "remove", it is possible to set the thing's flags value to only the listed flags, or to remove the listed flags if the thingtype has them set by default.
Example to spawn a friendly thing: $ summon doomimp friend |
thunder | Testing | Forces a thunder to occur. | ||
timedemo | demoname showmenu | notnet | Control | Starts the given demo as a time demo, in which the framerate of the game can be measured. If showmenu is set to 1, a meter comparing the framerate against that of a "fast" machine will be displayed after the demo is complete. Otherwise, the framerate will be printed to the console as a number. |
togglefullscreen | buffered | I/O | Toggles between fullscreen and window, by toggling between 'w' and 'f' in the current geom string. | |
unbind | keyname bindingclass | I/O | Unbinds the specified key from any action, or from only the action in the specified class if the bindingclass parameter is specified. As of Eternity Engine v3.31 Delta, keys may have one binding from each separate binding class. Binding class numbers are displayed next to action names when using the "bind keyname" command. | |
unbindall | I/O | Releases *all* dynamic keybindings. Use with caution! | ||
v_dumppatch | lumpname filename fillcolor | Testing | Dumps a patch to a file as a PNG. | |
v_fontcolors | fontname filename | Testing | Writes the colors of fontname to a file names filename. | |
vilehit | level notnet | Testing | If the player is autoaiming at an enemy, the player will perform an Arch-vile attack on that enemy. | |
viles | hidden level notnet | Testing | A special command for DOOM II only. Try it and see what happens :) | |
w_masterlevels | [skill] | notnet | Menu | Shows the Master Levels menu, assuming master_levels_dir is properly configured. |
w_playnorest | [skill] | Control | Start playing No Rest for the Living (if available). | |
w_writelump | lumpname | Testing | Writes a lump to a file, with the name of the lump followed by .lmp, stored in the user game path. | |
warp | x y | level notnet | Testing | Teleports player to given XY coordinates. |
whistle | thingtypename | level notnet | Testing | If there is a live, friendly thing of the given EDF type, the first such thing found on the map will be teleported in front of the player. If the thing doesn't fit where the player is trying to teleport it, it will not be teleported. It will also not be teleported across blocking lines. |
xl_dumpemapinfo | mapname | Information | Displays information on a single EMAPINFO (Eternity) entry by map name. | |
xl_dumpmapinfo | mapname | Information | Displays information on a single MAPINFO (Hexen/ZDoom) entry by map name. | |
z_dumpcore | hidden | Information | Write the zone heap to a file. Useful for debugging. | |
z_print | hidden | Information | Prints the zone heap. Useful for development debugging. |
Console constants
These can't be changed, and when executed, show their content as information.
Name | Description |
---|---|
version | Eternity version number (only the major and minor components, not the subversion). |
ver_date | Build date. |
ver_time | Build time. |
ver_name | Textual name of version. |
opt | |
rngseed | Show the random generator seed. |
Console variables
These items store inherent values (unlike the commands) which can be queried by simply executing the variable without a new value, and can also be changed, often with side effects to the game.
Name | Type | Limits | Description |
---|---|---|---|
mapcolor_back | int | 0 to 255 | |
mapcolor_grid | int | 0 to 255 | |
mapcolor_wall | int | 0 to 255 | |
mapcolor_fchg | int | 0 to 255 | |
mapcolor_cchg | int | 0 to 255 | |
mapcolor_clsd | int | 0 to 255 | |
mapcolor_rkey | int | 0 to 255 | |
mapcolor_bkey | int | 0 to 255 | |
mapcolor_ykey | int | 0 to 255 | |
mapcolor_rdor | int | 0 to 255 | |
mapcolor_bdor | int | 0 to 255 | |
mapcolor_ydor | int | 0 to 255 | |
mapcolor_tele | int | 0 to 255 | |
mapcolor_secr | int | 0 to 255 | |
mapcolor_exit | int | 0 to 255 | |
mapcolor_unsn | int | 0 to 255 | |
mapcolor_flat | int | 0 to 255 | |
mapcolor_sprt | int | 0 to 255 | |
mapcolor_hair | int | 0 to 255 | |
mapcolor_sngl | int | 0 to 255 | |
mapcolor_frnd | int | 0 to 255 | |
mapcolor_prtl | int | 0 to 255 | |
mapportal_overlay | bool | yes/no | |
am_drawnodelines | toggle | on/off | |
am_dynasegs_bysubsec | toggle | yes/no | |
c_height | int | 20 to 200 | |
c_speed | int | 1 to 200 | |
d_drawfps | toggle | on/off | |
d_fastrefresh | toggle | on/off | |
d_interpolate | toggle | on/off | |
gl_colordepth | int | 16 to 32 | |
gl_filter_type | int | 0 to 1 or GL_LINEAR, GL_NEAREST | |
gl_use_extensions | toggle | yes/no | |
gl_arb_pixelbuffer | toggle | yes/no | |
draw_particles | bool | on/off | |
bloodsplattype | int | 0 to 2 or sprites, particles, both | |
bulletpufftype | int | 0 to 2 or sprites, particles, both | |
rocket_trails | bool | on/off | |
grenade_trails | bool | on/off | |
bfg_cloud | bool | on/off | |
alwaysmlook | bool | on/off | |
invertmouse | bool | on/off | |
invert_padlock | bool | on/off | |
sens_horiz | float | 0 to 1024 | |
sens_vert | float | 0 to 1024 | |
sens_combined | int | 0 to 16 | Also changes sens_horiz and sens_vert with this value times 4. |
sens_vanilla | toggle | yes/no | |
weapon_hotkey_cycling | bool | on/off | |
turbo | int | 10 to 400 | Only affects current player, even in multiplayer. |
cooldemo | int | 0 to 2 or off, random, follow | |
shot_type | int | 0 to 3 or bmp, pcx, tga, png | |
shot_gamma | bool | yes/no | |
textmode_startup | bool | on/off | |
demo_insurance | int | 0 to 2 or off, on, "when recording" | |
smooth_turning | bool | on/off | |
mouse_accel_type | int | 0 to 3 or off, linear, choco, custom | |
mouse_accel_threshold | int | 0 to 1024 | |
mouse_accel_value | float | 0 to 100 | |
mouse_novert | bool | on/off | |
mouse_dblc1 | int | -1 to 2 | |
mouse_dblc2 | int | -1 to 2 | |
map_coords | bool | on/off | |
map_secret_after | bool | yes/no | |
numhelpers | int | 0 to 3 | |
autorun | bool | on/off | Makes the player always run, without having to hold the shift key. |
runiswalk | bool | on/off | Makes it so the shift key makes the player walk if autorun is on. |
iwad_doom_shareware | string | ||
iwad_doom | string | ||
iwad_ultimate_doom | string | ||
iwad_doom2 | string | ||
iwad_bfgdoom2 | string | ||
iwad_tnt | string | ||
iwad_plutonia | string | ||
iwad_hacx | string | ||
iwad_heretic_shareware | string | ||
iwad_heretic | string | ||
iwad_heretic_sosr | string | ||
iwad_freedoom | string | ||
iwad_freedoomu | string | ||
iwad_freedm | string | ||
master_levels_dir | string | ||
w_norestpath | string | ||
use_doom_config | bool | yes/no | |
i_joysticksens | int | 0 to 32767 | |
i_forcefeedback | toggle | on/off | |
i_gamespeed | int | 0 to 500 | Changes the speed of the entire game. The value is a percentage. 100 means the normal speed. Caution: setting 0 effectively freezes the game (stops time), but fortunately the console is available even then, so you can restore it to a nonzero value. This variable is useful for testing rendering interpolation. |
v_retrace | bool | yes/no | |
i_usemouse | bool | yes/no | |
i_grabmouse | bool | yes/no | |
i_videomode | string | buffered | This is a geom string. Use it to change the video mode. |
i_videodriverid | int | -1 to 1 or default, "SDL Software", "SDL GL2D" | |
i_letterbox | toggle | yes/no buffered | |
show_scores | bool | on/off | |
hu_overlayid | int | -1 to 1 or default, "Modern HUD", "Boom HUD" | |
hu_overlaystyle | int | 0 to 4 or off, "boom style", flat, distributed, graphical | |
hu_hidesecrets | bool | yes/no | |
hu_obituaries | bool | on/off | |
hu_obitcolor | int | 0 to 9 | |
hu_crosshair | int | 0 to 2 or none, cross, angle | |
hu_crosshair_hilite | toggle | on/off | |
hu_messages | bool | on/off | |
hu_messagealignment | int | 0 to 2 or default, left, centered | |
hu_messagecolor | int | 0 to 9 | |
hu_messagelines | int | 0 to 14 | |
hu_messagescroll | bool | yes/no | |
hu_messagetime | int | 0 to 100000 | |
hu_showtime | toggle | yes/no | |
hu_showcoords | toggle | yes/no | |
hu_alwaysshowcoords | toggle | yes/no | |
hu_timecolor | int | 0 to 9 | |
hu_levelnamecolor | int | 0 to 9 | |
hu_coordscolor | int | 0 to 9 | |
mn_toggleisback | toggle | yes/no | |
mn_background | string | length 8 | |
wad_directory | string | length 1024 | |
mn_wadname | string | handlerset | |
mn_start_mapname | string | length 9 handlerset | |
use_startmap | int | -1 to 1 or ask, no, yes | |
mn_demoname | string | length 12 | |
startlevel | string | length 9 handlerset | |
mn_favaspectratio | int | 0 to 7 or Legacy, 5:4, 4:3, 3:2, 16:10, 5:3, WSVGA, 16:9 | |
mn_favscreentype | int | 0 to 1 or windowed, fullscreen | |
mn_searchstr | string | length 32 | |
mn_classic_menus | bool | yes/no | |
chasecam | bool | on/off | |
chasecam_height | int | -31 to 100 | |
chasecam_dist | int | 10 to 1024 | |
chasecam_speed | int | 1 to 100 | |
walkcam | bool | on/off notnet | |
spechits_emulation | int | 0 to 2 or off, chocodoom, prboomplus | |
donut_emulation | bool | on/off | |
p_markunknowns | bool | yes/no | |
wipewait | int | 0 to 2 or never, always, demos | |
wipetype | int | 0 to 2 or none, melt, fade | |
p_lastenemyroar | bool | on/off | |
r_fov | int | 20 to 179 | |
r_showrefused | bool | on/off | |
gamma | int | 0 to 4 | |
lefthanded | bool | right/left | |
r_blockmap | bool | on/off | |
r_homflash | bool | on/off | |
r_precache | bool | on/off | |
r_showgun | bool | yes/no | |
r_showhom | bool | yes/no | |
r_stretchsky | bool | on/off | Whether to visually stretch skies when looking up. |
r_swirl | bool | on/off | Whether to enable the swirling effect for all animated flats. Meant mainly for testing the effect; otherwise it's preferable to use EDF animations. |
r_trans | bool | on/off | |
r_tranpct | int | 0 to 100 | |
screensize | int | 0 to 8 buffered | View frame size. |
r_ptcltrans | int | 0 to 2 or none, smooth, general | |
r_columnengine | int | 0 to 1 or normal, quad | |
r_spanengine | int | 0 or highprecision | |
r_tlstyle | int | 0 to 2 or none, boom, new | |
r_boomcolormaps | toggle | on/off | |
r_drawplayersprites | toggle | on/off | |
displaynum | int | 0 to number of displays | |
snd_card | int | -1 to 1 or "SDL mixer", none, "PC Speaker" | |
mus_card | int | -1 to 0 or "SDL mixer", none | |
detect_voices | int | 0 to 1 or yes, no | |
snd_spcpreamp | int | 1 to 6 | |
snd_spcbassboost | int | 0 to 31 | |
snd_mididevice | int | -1 to 0 or Default, ADLMIDI | |
snd_numchips | int | 1 to 8 | |
snd_bank | int | 0 to bank count | |
snd_oplemulator | int | 0 to 4 or "Nuked 1.8", "Nuked 1.7.4", Dosbox, Opal, Java | |
s_lowfreq | float | minimum 0 | |
s_highfreq | float | minimum 0 | |
s_eqpreamp | float | 0 to 1 | |
s_lowgain | float | 0 to 3 | |
s_midgain | float | 0 to 3 | |
s_highgain | float | 0 to 3 | |
i_ledsoff | bool | yes/no | |
i_waitatexit | bool | yes/no | |
i_showendoom | bool | yes/no | |
i_endoomdelay | int | 35 to 3500 | |
com | int | 1 to 4 | |
ammo_red | int | 0 to 100 | |
ammo_yellow | int | 0 to 100 | |
health_red | int | 0 to 200 | |
health_yellow | int | 0 to 200 | |
health_green | int | 0 to 200 | |
armor_red | int | 0 to 200 | |
armor_yellow | int | 0 to 200 | |
armor_green | int | 0 to 200 | |
armor_byclass | toggle | yes/no | |
st_graypct | bool | yes/no | |
st_rednum | bool | yes/no | |
st_singlekey | bool | yes/no | Whether to show just the skull keys when both are picked, like in vanilla Doom. |
st_fsalpha | int | 0 to 100 | |
s_enviro_volume | int | 0 to 16 | |
s_precache | bool | on/off | |
s_pitched | bool | on/off | |
snd_channels | int | 1 to 32 | |
sfx_volume | int | 0 to 15 | |
music_volume | int | 0 to 15 | |
s_flippan | bool | on/off | |
s_hidefmusic | bool | on/off | |
s_randmusic | toggle | on/off | |
v_ticker | int | 0 to 3 or off, chart, classic, text | |
bobbing | bool | on/off netvar | |
name | string | length 20 netvar | User name. |
dogjumping | bool | on/off netvar | |
dmflags | int | minimum 0 netvar | |
colour | int | netvar 0 to 14 or green, indigo, brown, red, tomato, dirt, blue, gold, sea, black, purple, orange, pink, cream, white | |
gametype | int | netvar 0 to 2 or single, coop, deathmatch | |
skill | int | netvar 0 to 4 or "im too young to die", "hey not too rough", "hurt me plenty", "ultra violence", "nightmare" | |
allowmlook | bool | on/off netvar | Whether to allow looking up and down. |
bfgtype | int | netvar 0 to 4 or bfg9000, "press release", bfg11k, bouncing, "plasma burst" | Choose between one of the various port-implemented BFG variants. |
autoaim | bool | on/off netvar | Autoaim enabled. |
recoil | bool | on/off netvar | Boom-style recoil enabled. |
pushers | bool | on/off netvar | |
varfriction | bool | on/off netvar | |
nukage | bool | on/off netvar | |
p_pitchedflight | toggle | on/off netvar | Whether flying in a pitched direction follows that direction (unlike vanilla Heretic). |
timelimit | int | 0 to 100 netvar | Time limit for deathmatch. |
fraglimit | int | 0 to 100 netvar | Frag limit for deathmatch. |
fast | toggle | on/off netvar | Fast monsters. |
nomonsters | toggle | on/off netvar | No monsters spawned. |
respawn | toggle | on/off netvar | Respawning enabled. |
mon_remember | bool | on/off netvar | Monsters remember target. |
mon_infight | bool | on/off netvar | Monster infighting. |
mon_backing | bool | on/off netvar | Monsters backing out from melee attackers. |
mon_avoid | bool | on/off netvar | Monsters avoiding hazards such as crushing ceilings. |
mon_friction | bool | on/off netvar | Monsters affected by friction. |
mon_climb | bool | on/off netvar | Monsters can walk steep stairs. |
mon_helpfriends | bool | on/off netvar | |
mon_distfriend | int | 0 to 1024 netvar | Distance friends stay away. |
skin | string | length 256 netvar | |
comp_* | bool | on/off netvar | These are the various compatibility options. See the equivalent comp_* fields from the OPTIONS lump for a full list of variables. |