|
|
(One intermediate revision by the same user not shown) |
Line 1: |
Line 1: |
| Universal Doom Map Format is a map format that is planned to be supported in Eternity. It is written in text mode, and like [[ExtraData]], its purpose is to allow arbitrary definition of map objects (things, linedefs, sectors...), so that developers can add any new features without being limited to the fixed-size nature of the classic binary formats of Doom or Hexen mode.
| | #REDIRECT [[UDMF]] |
| | |
| The standard was defined by James "Quasar" Haley and has been successfully implemented in Vavoom, ZDoom and the ZDoom-derivative ports.
| |
| | |
| ==Links==
| |
| [http://doom.wikia.com/wiki/UDMF UDMF] on Doom Wiki
| |
| | |
| [http://zdoom.org/wiki/UDMF UDMF] on ZDoom wiki
| |