EDF player reference: Difference between revisions
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Any skin you define will appear in the menu in the "Player Setup" section as an option. | |||
Revision as of 15:06, 31 July 2017
Player class
playerclass name
{
defaultskin name
thingtype name
altattackstate name
initialhealth number // default: 100
speedwalk number // default: 25
speedrun number // default: 50
speedstrafe number // default: 24
speedstraferun number // default: 40
speedturn number // default: 640
speedturnfast number // default: 1280
speedturnslow number // default: 320
speedlookslow number // default: 450
speedlookfast number // default: 512
default boolean // default: false
rebornitem name, amount
}
By default, under the base folder, in the root player.edf, there are two classes defined: DoomMarine (only if game is Doom) and Corvus (only if game is Heretic).
Player skin
skin name
{
sprite name // default: PLAY
faces prefix // default: STF
sounds
{
pain name // default: plpain
diehi name // default: pdiehi
oof name // default: oof
gib name // default: slop
punch name // default: punch
radio name // default: radio
die name // default: pldeth
fall name // default: plfall
feet name // default: plfeet
fallhit name // default: fallht
plwdth name // default: plwdth
noway name // default: noway
}
}
Any skin you define will appear in the menu in the "Player Setup" section as an option.