JumpIfTargetInSight: Revision history

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20 October 2024

  • curprev 15:0115:01, 20 October 2024Printz talk contribs 629 bytes +64 No edit summary undo
  • curprev 14:5914:59, 20 October 2024Printz talk contribs 565 bytes +565 Created page with "{{codepointer|description=Jump to a state if caller's target is in line of sight. |usage='''A_JumpIfTargetInSight'''(''state'', ''field_of_view'') |parameters= *''state'': frame to jump to *''field_of_view'': field of view relative to calling actor's angle to check for target in. If 0, it will be in all directions. |notes=This was introduced by MBF21 and is similar to ZDoom's JumpIfTargetInLOS, but with fewer capabilities: it doesn't work with player weapon frames an..."