User contributions for Printz
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13 February 2019
- 16:3916:39, 13 February 2019 diff hist +40 EDF animation →Syntax current
9 February 2019
- 16:5016:50, 9 February 2019 diff hist +109 List of maps and mods made for Eternity No edit summary
- 16:4516:45, 9 February 2019 diff hist +758 List of maps and mods made for Eternity No edit summary
- 16:1116:11, 9 February 2019 diff hist +159 List of maps and mods made for Eternity added links
8 February 2019
- 23:4923:49, 8 February 2019 diff hist +28 List of maps and mods made for Eternity Added more, will link later
- 14:4714:47, 8 February 2019 diff hist +1,752 N SpawnProjectile Created page with "==ACS built-in function== '''SpawnProjectile'''(''int'' ''tid'', ''string'' ''type'', ''int'' ''angle'', ''fixed'' ''speed'', ''fixed'' ''vspeed'', ''bool'' ''gravity'', ''int..." current
- 14:3414:34, 8 February 2019 diff hist −84 ACS built-in functions →Things
- 14:3314:33, 8 February 2019 diff hist +707 N SetActorVelocity Created page with "==ACS built-in function== '''SetActorVelocity'''(''int'' ''tid'', ''fixed'' ''velx'', ''fixed'' ''vely'', ''fixed'' ''velz'', ''bool'' ''add'') Sets velocity of things tagge..."
- 14:2614:26, 8 February 2019 diff hist −70 ACS built-in functions →Things: changed setactorvelocity to a link
- 03:2303:23, 8 February 2019 diff hist +645 N List of maps and mods made for Eternity Added a starting list
- 03:0203:02, 8 February 2019 diff hist +73 Main Page Added link to maps and mods
21 May 2018
- 16:3216:32, 21 May 2018 diff hist +28 KeepChasing No edit summary
- 16:3116:31, 21 May 2018 diff hist +52 RandomWalk No edit summary current
- 16:3116:31, 21 May 2018 diff hist −29 RandomWalk No edit summary
- 16:0716:07, 21 May 2018 diff hist +22 N DeHackEd Redirected page to Dehacked
10 May 2018
- 14:0114:01, 10 May 2018 diff hist +268 Sector SetCurrent No edit summary
- 14:0014:00, 10 May 2018 diff hist +269 Sector SetWind No edit summary
- 13:5713:57, 10 May 2018 diff hist −447 Property transfer linedef types →New to Boom
- 13:5713:57, 10 May 2018 diff hist +166 Sector SetFriction →Remarks current
- 13:5513:55, 10 May 2018 diff hist +29 Sector SetFriction →Remarks
- 13:5513:55, 10 May 2018 diff hist +76 Sector SetFriction No edit summary
- 13:5313:53, 10 May 2018 diff hist +575 N Sector SetFriction Created page with "219:'''Sector_SetFriction'''(''tag'', ''amount'') This is a static linedef special which sets Boom-style friction on tagged sectors. Its Doom-format special ID is 223 and whe..."
- 13:4213:42, 10 May 2018 diff hist −6,703 Property transfer linedef types No edit summary
- 13:4113:41, 10 May 2018 diff hist +6,902 Transfer Heights No edit summary current
- 13:3913:39, 10 May 2018 diff hist +253 Property transfer linedef types No edit summary
- 13:3213:32, 10 May 2018 diff hist −169 Property transfer linedef types →New to Boom
- 13:3113:31, 10 May 2018 diff hist +609 N Transfer CeilingLight Created page with "211:'''Transfer_CeilingLight'''(''tag'') This is a static special that gives the ceiling of a sector a different light level from the remainder of the sector. The light comes..." current
- 13:2813:28, 10 May 2018 diff hist +668 N Transfer FloorLight Created page with "210:'''Transfer_FloorLight'''(''tag'') This is a static special that gives the floor of a sector a different light level from the remainder of the sector. The light comes fro..." current
- 13:2313:23, 10 May 2018 diff hist +19 Property transfer linedef types No edit summary
- 13:2213:22, 10 May 2018 diff hist +184 N Transfer Heights Created page with "209:'''Transfer_Heights'''(''tag'') Creates Boom-style fake ceiling and floor in tagged sector(s). This UDMF special is a direct equivalent of the Doom classic format spe..."
- 13:2013:20, 10 May 2018 diff hist −6 Sector SetCurrent No edit summary
9 May 2018
- 16:0916:09, 9 May 2018 diff hist +6 Sector SetCurrent No edit summary
- 16:0916:09, 9 May 2018 diff hist +920 N Sector SetWind Created page with "218:'''Sector_SetWind'''(''tag'', ''strength'', ''angle'', ''flags'') Static special that sets wind on tagged sector(s). This is similar to Sector_SetCurrent, but also af..."
- 16:0516:05, 9 May 2018 diff hist +1,020 N Sector SetCurrent Created page with "220:'''Sector_SetCurrent'''(''tag'', ''strength'', ''angle'', ''flags'') Static special that sets a current on tagged sector(s). This is similar to Sector_SetWind, but a..."
- 15:3715:37, 9 May 2018 diff hist −469 Parameterized linedef specials →Sectors
- 15:1915:19, 9 May 2018 diff hist +161 3DMidTex advanced topics →Making a 3D door
- 15:1415:14, 9 May 2018 diff hist +465 N Sector Attach3dMidtex Created page with "48:'''Sector_Attach3dMidtex'''(''line_id'', ''tag'', ''do_ceiling'') Attaches 3DMidTex lines to the vertical movement of the front sector's floor or (if ''do_ceiling'' is..."
- 15:1415:14, 9 May 2018 diff hist +88 3DMidTex advanced topics →Linking a 3DMidTex to sector movement
- 15:1115:11, 9 May 2018 diff hist +31 N 3DMidTex Redirected page to 3DMidTex tutorial current
- 15:0115:01, 9 May 2018 diff hist +64 Property transfer linedef types →Moving 3DMidTex Lines
6 May 2018
- 05:3605:36, 6 May 2018 diff hist +26 EDF animation No edit summary
3 May 2018
- 13:1113:11, 3 May 2018 diff hist +242 EDF damagetype reference No edit summary
2 May 2018
- 14:3214:32, 2 May 2018 diff hist −49 EDF spritenames No edit summary current
- 14:1914:19, 2 May 2018 diff hist −108 EDF spritenames No edit summary
- 14:0914:09, 2 May 2018 diff hist +1,161 N EDF switch Created page with "Switches can be defined in EDF. You can also define switches with ANIMDEFS or SWITCHES, but any new Eternity features will be added in EDF as they get developed. They..." current
- 14:0914:09, 2 May 2018 diff hist −1,163 EDF animation No edit summary
- 14:0814:08, 2 May 2018 diff hist +27 N EDF animation and switches Printz moved page EDF animation and switches to EDF animation: Use the EDF name current
- 14:0814:08, 2 May 2018 diff hist 0 m EDF animation Printz moved page EDF animation and switches to EDF animation: Use the EDF name
- 14:0614:06, 2 May 2018 diff hist +10 EDF blanksprite No edit summary current
- 14:0414:04, 2 May 2018 diff hist +880 N EDF blanksprite Created page with "There is one sprite-related variables which may be specified in user EDF files: *'''blanksprite''': sets the sprite to be used when objects or guns attempt to use a sprite wh..."