User contributions for Printz
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15 August 2009
- 17:4617:46, 15 August 2009 diff hist +949 N BFG11KHit New page: Type: Miscellaneous, normal Purpose: Explosion effect of BFG 11k weapon. Designed for more balanced play in deathmatch, this BFG works very differently. First, if the BFG ball explodes cl...
- 17:4017:40, 15 August 2009 diff hist +17,967 N Parameterized linedef specials New page: Parameterized Floor Types ------------------------------------------------------------------------------ # Function ExtraData Name 306 Up to Highest Nei...
- 17:2717:27, 15 August 2009 diff hist +117 N Editing reference New page: * Linedef types * Sector types * Linedef flags * Thing flags * Thing types * Predefined lumps
- 17:1917:19, 15 August 2009 diff hist +11,689 N Predefined lumps New page: Most predefined lumps used in BOOM and MBF are still present in Eternity, although not all are used. These lumps can be found in eternity.wad and are no longer stored inside the executable...
- 17:0317:03, 15 August 2009 diff hist +6,191 N Thing types New page: == New to BOOM == BOOM has implemented two new thing types as well, BoomPushPoint (5001), and BoomPullPoint (5002). These control the origin of the point source wind effect controlled by l...
- 16:5916:59, 15 August 2009 diff hist +1,498 N Thing flags New page: === New to BOOM === BOOM has implemented two new thing flags, "not in DM" and "not in COOP", which in combination with the existing "not in Single" flag, usually called "Multiplayer", allo...
- 16:5916:59, 15 August 2009 diff hist −9 Linedef flags No edit summary
- 16:5816:58, 15 August 2009 diff hist +1,908 N Linedef flags New page: === Introduced with BOOM === Only one new linedef flag is added by BOOM, called PassThru, which allows a push or switch linedef trigger to pass the push action thru it to ones within range...
- 16:5516:55, 15 August 2009 diff hist +2,705 N Generalized sector types New page: Eternity also provides generalized sector types, based on bit fields, that allow several sector type properties to be independently specified for a sector. Texture change linedefs can be u...
- 16:5316:53, 15 August 2009 diff hist +1,483 N Regular sector types New page: From Matt Fell's [http://www.doomworld.com/idgames/index.php?id=1138 Unofficial DOOM Spec] the DOOM sector types are: Dec Hex Class Description ---------------------------------------...
- 16:4916:49, 15 August 2009 diff hist +382 N Sector types New page: Eternity is backward compatible with DOOM's sector types. All types 0-17 have the same meaning they did under DOOM. Types 18-31 are reserved for extended sector types, that work like DOOM'...
- 16:4716:47, 15 August 2009 diff hist +31 Pillar linedef types →Pillar linedef types
- 16:4716:47, 15 August 2009 diff hist +31 Polyobject →PolyObject Doors
- 16:4616:46, 15 August 2009 diff hist +31 Script control linedef types No edit summary
- 16:4616:46, 15 August 2009 diff hist +37 Portal linedef types →Linked portals
- 16:4616:46, 15 August 2009 diff hist +31 Scroller linedef types →Accelerative Scrollers
- 16:4516:45, 15 August 2009 diff hist +31 Property transfer linedef types →Heretic wind/current transfer
- 16:4416:44, 15 August 2009 diff hist +31 Teleport linedef types →Teleport Linedef types
- 16:4416:44, 15 August 2009 diff hist +31 Exit linedef types →Exit Linedef Types
- 16:4416:44, 15 August 2009 diff hist +31 Lighting linedef types →Lighting Linedef Types
- 16:4416:44, 15 August 2009 diff hist +31 Elevator linedef types →Elevator Linedef Types
- 16:4316:43, 15 August 2009 diff hist +31 Stair builder linedef types →Regular and Extended Stair Builder Types
- 16:4316:43, 15 August 2009 diff hist +31 Crushing ceiling linedef types →Crusher Linedef Types
- 16:4316:43, 15 August 2009 diff hist +31 Platform linedef types →Platform Linedef types
- 16:4216:42, 15 August 2009 diff hist +31 Ceiling linedef types →Ceiling linedef types
- 16:4116:41, 15 August 2009 diff hist +31 Floor movement classic specials →Floor linedef types
- 16:4116:41, 15 August 2009 diff hist +31 Door linedef types No edit summary
- 16:4016:40, 15 August 2009 diff hist 0 Door linedef types →Door linedef types
- 16:3916:39, 15 August 2009 diff hist 0 Linedef types No edit summary
- 16:3916:39, 15 August 2009 diff hist −64 m Linedef types rather
- 16:3816:38, 15 August 2009 diff hist +6 Linedef types replaced boom with eternity; emphasized on the D rather than P notation
- 16:2616:26, 15 August 2009 diff hist +4,254 N Linedef types New page: In BOOM actions are caused to happen in the game thru linedef types. BOOM has three kinds of linedef types: * Regular - the linedef types that were already in DOOM II v1.9 * Extended - li...
- 16:2616:26, 15 August 2009 diff hist +2,273 N Pillar linedef types New page: A pillar is a linedef type that moves both floor and ceiling in opposite directions. All pillar linedefs are parameterized; there are no regular, extended, or generalized pillar types. Ins...
- 16:2616:26, 15 August 2009 diff hist +14,626 N Polyobject New page: PolyObjects are special sets of one-sided linedefs which, unlike any other lines, can be moved on the map during gameplay. Unlike the Hexen and zdoom implementation of PolyObjects, Eternit...
- 16:2616:26, 15 August 2009 diff hist +756 N Script control linedef types New page: These linedefs are used to start Small Levelscripts. See the Small Usage Documentation for full information on how to use these linedefs along with a Small script to add dynamic actions to...
- 16:2616:26, 15 August 2009 diff hist +7,765 N Portal linedef types New page: Portals turn a set of floors, ceilings, or linedefs into "windows" onto another part of the map, allowing for some otherwise impossible visual effects. Portals are not interactive, however...
- 16:2616:26, 15 August 2009 diff hist +9,519 N Scroller linedef types New page: =Static Scrollers= The most basic kind of scrolling linedef causes some part of the tagged sector or tagged wall to scroll, in proportion to the length of the linedef the trigger is on, a...
- 16:2516:25, 15 August 2009 diff hist +17,136 N Property transfer linedef types New page: These linedefs are special purpose and are used to transfer properties from the linedef itself or the sector on its first sidedef to the tagged sector(s). None are triggered, they simply e...
- 16:2516:25, 15 August 2009 diff hist +4,022 N Teleport linedef types New page: A teleporter is a linedef that when crossed or switched makes the player or monster appear elsewhere in the level. There are only regular and extended teleporters, no generalized teleporte...
- 16:2516:25, 15 August 2009 diff hist +1,360 N Exit linedef types New page: An exit linedef type ends the current level bringing up the intermission screen with its report of kills/items/secrets or frags in the case of deathmatch. Obviously, none are retriggerable...
- 16:2516:25, 15 August 2009 diff hist +2,012 N Lighting linedef types New page: The lighting linedef types change the lighting in the tagged sector. All are regular or extended types, there are no generalized lighting types. All are switched or walkovers. =Lighting ...
- 16:2516:25, 15 August 2009 diff hist +1,620 N Elevator linedef types New page: An elevator is a linedef type that moves both floor and ceiling together. All elevator linedefs are extended, there are no regular or generalized elevator types. Instant elevator motion is...
- 16:2516:25, 15 August 2009 diff hist +4,476 N Stair builder linedef types New page: A stair builder is a linedef type that sets a sequence of sectors defined by a complex rule to an ascending or descending sequence of heights. The rule for stair building is as follows: ...
- 16:2516:25, 15 August 2009 diff hist +2,740 N Crushing ceiling linedef types New page: A crusher ceiling is a linedef type that causes the ceiling to cycle between its starting height and 8 above the floor, damaging monsters and players that happen to be in between. Barrels ...
- 16:2416:24, 15 August 2009 diff hist +6,346 N Platform linedef types New page: A platform is basically a floor action involving two heights. The simple raise platform actions, for example, differ from the corresponding floor actions in that if they encounter an obsta...
- 16:2416:24, 15 August 2009 diff hist +9,575 N Ceiling linedef types New page: =Ceiling Targets= * Highest Neighbor Ceiling (HnC) This means that the ceiling moves to the height of the highest neighboring ceiling NOT including the ceiling itself. If the ceiling dir...
- 16:2416:24, 15 August 2009 diff hist +13,111 N Floor movement classic specials New page: =Floor targets= * Lowest Neighbor Floor (LnF) This means that the floor moves to the height of the lowest neighboring floor including the floor itself. If the floor direction is up (only...
- 16:2416:24, 15 August 2009 diff hist +9,342 N Door linedef types New page: A door is a sector, usually placed between two rooms, whose ceiling raises to open, and lowers to close. A door is fully closed when its ceiling height is equal to its floor height. A ...
8 July 2009
- 09:1409:14, 8 July 2009 diff hist +24 Getarg No edit summary
- 09:1309:13, 8 July 2009 diff hist +25 Numargs No edit summary