Raise: Difference between revisions
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'''Raise''' is a player weapon codepointer. This codepointer raises the player's current weapon to its normal position, starting from the bottom of the screen. This is done whenever the player initially switches to the weapon by entering its raise state. | {{Codepointer | | ||
description='''Raise''' is a player weapon codepointer. This codepointer raises the player's current weapon to its normal position, starting from the bottom of the screen. | | |||
[[ | usage='''Raise'''| | ||
parameters=None.| | |||
examples={{example|description=From base\frames.edf:|code=<nowiki>frame S_CHAINUP { cmp = "CHGG|*|*|*|Raise |@this"; dehackednum = 51 }</nowiki>}}| | |||
notes=This is done whenever the player initially switches to the weapon by entering its raise state.| | |||
seealso=*[[Lower]] | |||
}} |
Latest revision as of 02:16, 7 May 2011
Description
Raise is a player weapon codepointer. This codepointer raises the player's current weapon to its normal position, starting from the bottom of the screen.
Usage
Raise
Parameters
None.
Examples
From base\frames.edf:
frame S_CHAINUP { cmp = "CHGG|*|*|*|Raise |@this"; dehackednum = 51 }
Notes
This is done whenever the player initially switches to the weapon by entering its raise state.