Raise: Difference between revisions
From Eternity Wiki
Jump to navigationJump to search
Esselfortium (talk | contribs) No edit summary |
(templatized) |
||
Line 1: | Line 1: | ||
'''Raise''' | {{Codepointer | | ||
description='''Raise''' is a player weapon codepointer. This codepointer raises the player's current weapon to its normal position, starting from the bottom of the screen. | | |||
usage='''Raise'''| | |||
parameters=None.| | |||
examples={{example|description=From base\frames.edf:|code=<nowiki>frame S_CHAINUP { cmp = "CHGG|*|*|*|Raise |@this"; dehackednum = 51 }</nowiki>}}| | |||
[[ | notes=This is done whenever the player initially switches to the weapon by entering its raise state.| | ||
seealso=*[[Lower]] | |||
}} |
Latest revision as of 02:16, 7 May 2011
Description
Raise is a player weapon codepointer. This codepointer raises the player's current weapon to its normal position, starting from the bottom of the screen.
Usage
Raise
Parameters
None.
Examples
From base\frames.edf:
frame S_CHAINUP { cmp = "CHGG|*|*|*|Raise |@this"; dehackednum = 51 }
Notes
This is done whenever the player initially switches to the weapon by entering its raise state.