InitPhoenixPL2: Difference between revisions
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(Created page with "{{codepointer |description=Startup initialization phase of the Heretic powered Phoenix Rod attack. |usage='''InitPhoenixPL2''' |examples= From base/heretic/player.edf: Fire:...") |
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PHNX B 4 A_[[ReFire]] | PHNX B 4 A_[[ReFire]] | ||
Powerdown: | Powerdown: | ||
PHNX B 4 A_[[ | PHNX B 4 A_[[SubtractAmmo]] | ||
goto Ready | goto Ready | ||
|notes= | |notes= | ||
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|seealso= | |seealso= | ||
*[[FirePhoenixPL2]] | *[[FirePhoenixPL2]] | ||
*[[WeaponSetCtr]] | *[[WeaponSetCtr]] | ||
}} | }} |
Latest revision as of 01:29, 29 April 2020
Description
Startup initialization phase of the Heretic powered Phoenix Rod attack.
Usage
InitPhoenixPL2
Parameters
No parameters.
Examples
From base/heretic/player.edf:
Fire: PHNX B 3 A_InitPhoenixPL2 Hold: PHNX C 1 bright A_FirePhoenixPL2 PHNX B 4 A_ReFire Powerdown: PHNX B 4 A_SubtractAmmo goto Ready
Notes
Only callable from a player weapon state (or, unusually, from a player avatar actor). Sets weapon counter 0 value to 350 (which in Heretic means 10 seconds of firing).
You can just use WeaponSetCtr to achieve the same effect.