A FireCustomBullets: Difference between revisions

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'''FireCustomBullets''' (string ''soundname'', string ''accuracy'', int ''tracers'', int ''dmgfactor'', int ''dmgmod'')<br>
{{Codepointer |
 
description=FireCustomBullets is a parameterized player weapon codepointer. This codepointer can be used for the construction of custom player bullet weapons. The sound, accuracy, number of tracers, and randomized damage range of the tracers are all selectable via the argument fields. |
==Usage==
usage='''FireCustomBullets''' (''soundname'', ''accuracy'', ''tracers'', ''dmgfactor'', ''dmgmod'') |
 
parameters=*soundname: The "nice name" of the sound to play.  See [[sound|the sound EDF block]] for how to define this.
FireCustomBullets is a parameterized player weapon codepointer. This codepointer can be used for the construction of custom player bullet weapons. The sound, accuracy, number of tracers, and randomized damage range of the tracers are all selectable via the argument fields. It is possible to recreate any of the other bullet attacks in the game using this pointer, as well as create many totally new ones.
*''accuracy'': Select accuracy type:
 
**'''always''': Always accurate on every shot.
===Parameters===
**'''first''': Accurate on first fire only ("never" accurate afterward)
 
**'''never''': Never accurate (5-degree horizontal spread with no vertical error)
*soundname: The "nice name" of the sound to play.  See [[ESOUNDS]] for how to define this.
**'''ssg''': Super Shotgun accuracy (10-degree horizontal spread with 5-degree vertical error)
*accuracy: Select accuracy type:
**'''monster''': Monster accuracy (20-degree horizontal spread)
**'always': Always accurate on every shot.
*''tracers'': Number of bullet tracers to fire.
**'first': Accurate on first fire only ("never" accurate afterward)
*''dmgfactor'': Damage factor. Damage formula is: ''dmgfactor'' * ((rnd%''dmgmod'') + 1))
**'never': Never accurate (moderate horizontal spread with no vertical error)
*''dmgmod'': Damage modulus (Clamped into range of 1 to 256) |
**'ssg': Super Shotgun accuracy (wide horizontal spread with moderate vertical error)
notes=It is possible to recreate any of the other bullet attacks in the game using this pointer, as well as create many totally new ones. |
**'monster': Monster accuracy (very wide horizontal spread)
seealso=
*tracers: Number of bullet tracers to fire.
*[[CustomPlayerMelee]]
*dmgfactor: Damage factor. Damage formula is: dmgfactor * ((rnd%dmgmod) + 1))
*[[FirePlayerMissile]]}}
*dmgmod: Damage modulus (Clamped into range of 1 to 256)
 
[[Category:Codepointers]]

Revision as of 07:08, 24 January 2011

Description

FireCustomBullets is a parameterized player weapon codepointer. This codepointer can be used for the construction of custom player bullet weapons. The sound, accuracy, number of tracers, and randomized damage range of the tracers are all selectable via the argument fields.

Usage

FireCustomBullets (soundname, accuracy, tracers, dmgfactor, dmgmod)

Parameters

  • soundname: The "nice name" of the sound to play. See the sound EDF block for how to define this.
  • accuracy: Select accuracy type:
    • always: Always accurate on every shot.
    • first: Accurate on first fire only ("never" accurate afterward)
    • never: Never accurate (5-degree horizontal spread with no vertical error)
    • ssg: Super Shotgun accuracy (10-degree horizontal spread with 5-degree vertical error)
    • monster: Monster accuracy (20-degree horizontal spread)
  • tracers: Number of bullet tracers to fire.
  • dmgfactor: Damage factor. Damage formula is: dmgfactor * ((rnd%dmgmod) + 1))
  • dmgmod: Damage modulus (Clamped into range of 1 to 256)

Examples

No examples given.

Notes

It is possible to recreate any of the other bullet attacks in the game using this pointer, as well as create many totally new ones.

See also