Editing ZIP

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| '''demos/''' || contains demos.
| '''demos/''' || contains demos.
|-
|-
| '''flats/''' || contains flats normally found between '''F_START''' and '''F_END'''.
| '''flats/''' || contains flats normally found between '''FF_START''' and '''FF_END'''.
|-
|-
| '''sprites/''' || contains sprites normally found between '''S_START''' and '''S_END'''.
| '''sprites/''' || contains sprites normally found between '''S_START''' and '''S_END'''.
|-
| '''translations/''' || contains translations.
|-
|-
| '''textures/''' || contains PNG, patch, or linear images which can be used directly as textures, normally found between '''TX_START''' and '''TX_END'''
| '''textures/''' || contains PNG, patch, or linear images which can be used directly as textures, normally found between '''TX_START''' and '''TX_END'''
|-
| '''translations/''' || contains color translation lumps.
|-
|-
! colspan="2" | Optional directories
! colspan="2" | Optional directories
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| '''music/''' || contains all data that is used as music.
| '''music/''' || contains all data that is used as music.
|}
|}
==Using uncompressed directories==
Eternity can also load game data from uncompressed directories having the same subdirectory structure as described here. This is useful during development because you can manage most files from the default file explorer, and they can be easily tracked using version control systems such as Git.
==Storing lumps with backslash (\)==
Since Windows doesn't allow backslashes in file names, you need to replace the backslash (\) with a caret character (^). For example, VILE\1.lmp becomes VILE^1.lmp.
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