Editing User:Altazimuth/Code Guide

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! AM_
! AM_
| Automap Code || Code and functions associated with the Automap || {{doomwiki|Automap}}
| Automap Code || Code and functions associated with the Automap || [http://doomwiki.org/wiki/Automap Automap]
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! AMX_  
! AMX_  
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! Confuse
! Confuse
| libConfuse Code || Code and functions associated with the libConfuse configuration file parser library ||
| libConfuse Code || Code and functions associated with the libConfuse configuration file parser library || [https://github.com/martinh/libconfuse libConfuse on GitHub]
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! D_
! D_
| Core Code || Core engine code such as initialisation, main loop, and high-level netcode ||
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! doom
! doom
| Doom Code || Files that came from the original Doom engine||
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! E_
! E_
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!EV_
!EV_
| Events Code || Code and functions handling in-game events, as well as the line system and sector specials || [[Action specials]]
| Line Action Code || Code and functions handling the generalised line action system || [[Line actions]]
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! F_
! F_
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! G_
! G_
| Game State FSA Code || Contains the finite-state automaton for game state, as well as demo playback and recording ||
| Game Code || ||
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! GL
! GL
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! M_
! M_
| Miscellaneous Utilities || ||
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! MetaAPI
! MetaAPI
| Metatables and objects || Handles stuff like storage of multiple types in an associative array, or provision of an adapter class for storage of qstrings as metatable properties ||
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! Misc
! Misc
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! P_
! P_
| Playsim/Playloop || Covers a huge range of stuff like animations, portals, chasecam, etc. ||
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! R_
! R_
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