Editing UDMF
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Latest revision | Your text | ||
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linedef | linedef | ||
{ | { | ||
polycross = <boolean>; | polycross = <boolean>; | ||
monstershoot = <boolean>; | monstershoot = <boolean>; | ||
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} | } | ||
===Explanation of fields=== | ===Explanation of fields=== | ||
*'''polycross''' | *'''polycross''' | ||
:If true, linedef is activated when a polyobject's center point crosses it. | :If true, linedef is activated when a polyobject's center point crosses it. | ||
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==Sidedefs== | ==Sidedefs== | ||
No new fields are in Eternity, but '''offsetx''' and '''offsety''' now work as floating-point, instead of integer. | |||
==Vertices== | ==Vertices== | ||
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:Makes the floor or ceiling of this sector move whenever sectors with '''floorid''' or '''ceilingid''' with the same number move their respective surfaces. If you want this sector's floor or ceiling to move in opposite direction, use the negative value. | :Makes the floor or ceiling of this sector move whenever sectors with '''floorid''' or '''ceilingid''' with the same number move their respective surfaces. If you want this sector's floor or ceiling to move in opposite direction, use the negative value. | ||
*'''soundsequence''' | *'''soundsequence''' | ||
:Name of the [[soundsequence]] to use for the movement of this sector | :Name of the [[soundsequence]] to use for the movement of this sector. It can also be a number (sound sequence id) surrounded by quotes. | ||
*'''portalfloor''', '''portalceiling''' | *'''portalfloor''', '''portalceiling''' | ||
:Portal ID to use on the floor or ceiling of this sector, using the same value as the one set in [[Portal_Define]]. For two-way portals, use the negative number for the opposite portal (i.e. one way uses portal ''n'', and the other way uses -''n''). | :Portal ID to use on the floor or ceiling of this sector, using the same value as the one set in [[Portal_Define]]. For two-way portals, use the negative number for the opposite portal (i.e. one way uses portal ''n'', and the other way uses -''n''). |