Editing Thing types

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*'''EEParticleDrip (5007)'''
*'''EEParticleDrip (5007)'''
:A parameterized particle drip will be spawned at this mapthing's location with properties determined by the mapthing's ExtraData/Hexen arguments list. See the '''particlefx''' field documentation in the [[thingtype]] EDF Documentation for more information on particle effects, and see the [[ExtraData]] Documentation for full information on the ExtraData system.  
:A parameterized particle drip will be spawned at this mapthing's location with properties determined by the mapthing's ExtraData/Hexen arguments list. See the particlefx field documentation in the [[EDF]] Documentation for more information on thingtype particle effects, and see the [[ExtraData]] Documentation for full information on the ExtraData system.  


*'''EEMapSpot (9001)'''
*'''EEMapSpot (9001)'''
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:Slightly edited Lost Soul from the press release beta version of Doom.
:Slightly edited Lost Soul from the press release beta version of Doom.


*'''EEMusicChanger (14101 - 14164)'''
:Music changer from Risen3D and PrBoom+. You place it in the map. See [[Doom Wiki:MUSINFO|MUSINFO]] in the Doom Wiki for info on how to use it. The MUSINFO lump is supported in Eternity.
===Sector actions===
*'''EESectorActionEnter''' (9998), '''EESectorActionExit''' (9997)
:Special thing that triggers an [[Parameterized linedef specials|action special]] whenever someone enters or exits the sector this object is placed in at map startup. Use [[UDMF]] or [[ExtraData]] to provide it the special # and the args. You need to give it the following flags (in the editor or ExtraData) to control how it's activated:
:*deaf/ambush: can be activated by monsters;
:*dormant: can be activated by projectiles;
:*friend: cannot be activated by players;
:*standing (UDMF only): single-use only, not repeatable;
==Special==
DOOM thingtypes can now be spawned in other gamemodes' maps via use of DoomEd numbers in the 6000 range.
For a normal thingtype with a DoomEd number between 0 and 255, simply add 6000 to its DoomEd number. For example the Arch-vile, with a normal DoomEd number of 64, can be spawned in Heretic using DoomEd number 6064.
For DoomEd numbers in the 2000 and 3000 ranges, subtract 2000 or 3000 respectively and then add 6200 or 6300, respectively. For example, 3001 DoomImp can be spawned in Heretic using DoomEd number 6301.
==Credits==
This document uses text from the old documentation and new Bifrost feature list (eternity.mancubus.net/text/bifrost_docs.txt)
[[Category:Editing reference]]
[[Category:Editing reference]]
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