Editing Special sound effects in Eternity

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Eternity provides a few specific sound effects beyond the base games, but also does special handling for a few internal sounds. Keep in mind that they're picked by their '''dehackednum''' defined in the base EDF files (see the [[sound]] reference). The EDF name is provided for display, and is usually defined in base's sounds.edf, either from the root or from one of the games.
Eternity provides a few specific sound effects beyond the base games.
 
{|class="wikitable sortable"
! Dehackednum
! Name
! Name's originator
! Description
|-
||1||pistol||Doom||Played by [[PosAttack|A_PosAttack]]. For custom hitscan attacks, we recommend you to use the generic [[BulletAttack|A_BulletAttack]] which lets you set your own sound.
|-
||2||shotgn||Doom||Played by [[SPosAttack|A_SPosAttack]] and [[CPosAttack|A_CPosAttack]].
|-
||35||telept||Doom||Played by [[SpawnFly|A_SpawnFly]] when spawning a new monster. NOTE: this is specific to the Doom 2 boss, not the generic teleportation event.
|-
||36-38||posit1-3||Doom||These sounds will play randomly when sighting the player during a [[Chase|A_Chase]] codepointer, if set as [[thingtype|thing's]] '''seesound'''. This has been hardcoded like this for [[Dehacked]] compatibility. For custom random sounds, see the [[sound|EDF sound reference]].
|-
||39-40||bgsit1-2||Doom||Same rule as posit1-3.
|-
||53||skepch||Doom||Played by [[SkelFist|A_SkelFist]].
|-
||54||vilatk||Doom||Played by [[VileStart|A_VileStart]].
|-
||55||claw||Doom||Played by [[TroopAttack|A_TroopAttack]] and [[BruisAttack|A_BruisAttack]]. For similar custom projectile attacks, use the generic [[MissileAttack|A_MissileAttack]].
|-
||56||skeswg||Doom||Played by [[SkelWhoosh|A_SkelWhoosh]].
|-
||59-61||podth1-3||Doom||These sounds will play randomly during a [[Scream|A_Scream]] codepointer if set as [[thingtype|thing's]] '''deathsound'''. Same reason for hardcoding like this as with posit1-3.
|-
||62-63||bgdth1-2||Doom||Same rule as podth1-3.
|-
||79||bspwlk||Doom||Played by [[BabyMetal|A_BabyMetal]].
|-
||82||barexp||Doom||Played by [[VileAttack|A_VileAttack]].
|-
||84||hoof||Doom||Played by [[Hoof|A_Hoof]].
|-
||85||metal||Doom||Played by [[Metal|A_Metal]].
|-
||91||flame||Doom||Played by [[FireCrackle|A_FireCrackle]].
|-
||92||flamst||Doom||Played by [[StartFire|A_StartFire]].
|-
||94||bospit||Doom||Played by [[BrainSpit|A_BrainSpit]].
|-
||95||boscub||Doom||Played by [[SpawnSound|A_SpawnSound]].
|-
||96||bossit||Doom||Played by [[BrainAwake|A_BrainAwake]].
|-
||97||bospn||Doom||Played by [[BrainPain|A_BrainPain]].
|-
||98||bosdth||Doom||Played by [[BrainScream|A_BrainScream]].
|-
||99||manatk||Doom||Played by [[FatRaise|A_FatRaise]].
|}
 
Other special '''dehackednum'''s (''note to editors: please add them to the table, along with details''): 321, 322, 323, 327, 328, 329, 333 (new pod), 301, 366, 306, 360, 362, 371, 369, 341, 307, 336, 370, 13, 4, 86, 9, 5, 7, 6, 12, 414, 402, 300, 406, 416, 367, 359, 354, 415, 410, 409, 408, 80, 87, 35, 24, 23, 22, 31, 56, 52, 108, 83, 19, 27, 125, 25, 118, 119, 57, 58, 34, 81, 72, 303, 126, 352, 396, 393, 392, 394, 397, 418, 395, 351, 300, 93, 120, 26, 302, 78, 31, 114.
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