Editing Slope linedef types
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Eternity allows you to add slopes to levels, like in | Eternity allows you to add slopes to levels, like in ZDoom. They're set up through linedefs, which are activated at level startup. | ||
The slope linedefs work by aligning a sector (front or back) to reach the height of another (back or front) along the linedef. | The slope linedefs work by aligning a sector (front or back) to reach the height of another (back or front) along the linedef. | ||
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The floor, the ceiling, or both can be sloped. The various linedefs listed below correspond to the possible combinations. | The floor, the ceiling, or both can be sloped. The various linedefs listed below correspond to the possible combinations. | ||
{{ | The slope specials are: | ||
{ 386, "Slope_FrontsectorFloor" }, | |||
{ 387, "Slope_FrontsectorCeiling" }, | |||
{ 388, "Slope_FrontsectorFloorAndCeiling" }, | |||
{ 389, "Slope_BacksectorFloor" }, | |||
{ 390, "Slope_BacksectorCeiling" }, | |||
{ 391, "Slope_BacksectorFloorAndCeiling" }, | |||
{ 392, "Slope_BackFloorAndFrontCeiling" }, | |||
{ 393, "Slope_BackCeilingAndFrontFloor" }, | |||
{ 394, "Slope_FrontFloorToTaggedSlope" }, | |||
{ 395, "Slope_FrontCeilingToTaggedSlope" }, | |||
{ 396, "Slope_FrontFloorAndCeilingToTaggedSlope" }, | |||
The copy specials do: | |||
394 - Copies the floor slope of a like-tagged sector to the frontsector of the line with the special. | |||
395 - Copies the ceiling slope of a like-tagged sector to the frontsector of the line with the special. | |||
396 - Copies both the floor and ceiling slope of a like-tagged sector to the frontsector of the line with the special. |