Editing SetActorVelocity
From Eternity Wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
==ACS function== | ==ACS built-in function== | ||
'''SetActorVelocity'''(''int'' ''tid'', ''fixed'' ''velx'', ''fixed'' ''vely'', ''fixed'' ''velz'', ''bool'' ''add'') | '''SetActorVelocity'''(''int'' ''tid'', ''fixed'' ''velx'', ''fixed'' ''vely'', ''fixed'' ''velz'', ''bool'' ''add'') | ||
Line 7: | Line 7: | ||
If ''add'' is nonzero, it causes the velocity vector to be added to things' current velocities. Note that monster movement (which has a characteristic jerky pattern) does not count as actual velocity. | If ''add'' is nonzero, it causes the velocity vector to be added to things' current velocities. Note that monster movement (which has a characteristic jerky pattern) does not count as actual velocity. | ||
==See also== | |||
*[[Stop]] ([[List of codepointers|codepointer]]) | *[[Stop]] ([[List of codepointers|codepointer]]) | ||
*[[Thing_Stop]] ([[Detailed parameterized linedef specification|linedef special]]) | *[[Thing_Stop]] ([[Detailed parameterized linedef specification|linedef special]]) | ||
[[Category:ACS]] | [[Category:ACS]] |