Editing SetActorPosition
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bool SetActorPosition (int tid, fixed x, fixed y, fixed z, bool fog) | |||
Teleports the tagged thing to a given location marked by (x, y, z). Beware that since it's considered teleportation, no visual interpolation is taking place, so for small distances meant to produce controlled movement, it will look jerky. | |||
''fog'' means that it should also produce teleportation fog. | |||
Beware that since it's considered teleportation, no visual interpolation is taking place, so for small distances meant to produce controlled movement, it will look jerky. | |||
Returns true if teleportation was successful. | Returns true if teleportation was successful. | ||