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==The level info lump== In original Doom, the level header resource was empty: it was always 0 bytes long. This is not to say that it ''had'' to be 0 bytes long: any data in the level header was simply ignored. In SMMU, the level header was used to hold information about the level. The format is a simple text file, similar in style to the '.ini' files which are found in a typical Windows directory. See the Eternity Engine [[MapInfo]] Reference for full information. As of Eternity Engine v3.31 'Delta', Eternity supports global MapInfo lumps. '''Setting MapInfo data in the level header lump is now deprecated.'''
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