Editing
SMMU
(section)
From Eternity Wiki
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==The level info lump== In original Doom, the level header resource was empty: it was always 0 bytes long. This is not to say that it ''had'' to be 0 bytes long: any data in the level header was simply ignored. In SMMU, the level header was used to hold information about the level. The format is a simple text file, similar in style to the '.ini' files which are found in a typical Windows directory. See the Eternity Engine [[MapInfo]] Reference for full information. As of Eternity Engine v3.31 'Delta', Eternity supports global MapInfo lumps. '''Setting MapInfo data in the level header lump is now deprecated.'''
Summary:
Please note that all contributions to Eternity Wiki are considered to be released under the GNU Free Documentation License 1.2 (see
Eternity Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Page actions
Page
Discussion
Read
Edit
History
Page actions
Page
Discussion
More
Tools
Personal tools
Not logged in
Talk
Contributions
Log in
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Search
Tools
What links here
Related changes
Special pages
Page information