Punch

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Revision as of 16:23, 26 October 2006 by Quasar (talk | contribs) (Edit to fix up damage formula formatting.)
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Punch is a player weapon codepointer. This codepointer implements the DOOM player's fist attack. The punch attack is a melee-range tracer attack fired at the player's angle plus or minus a random angle between 0 and 5 degrees. If an object is hit by the attack, the player will emit the punch sound effect and turn toward the target. Damage done by the punch attack is given by this formula:

damage = (random % 10 + 1) * 2

When the player is berserk, the damage value obtained from this formula is multiplied by 10.