Editing Predefined lumps

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Most predefined lumps used in BOOM and MBF are still present in Eternity, although not all are used. These lumps can be found in eternity.pke and are no longer stored inside the executable, primarily for reasons of code size and compile time.
Most predefined lumps used in BOOM and MBF are still present in Eternity, although not all are used. These lumps can be found in eternity.wad and are no longer stored inside the executable, primarily for reasons of code size and compile time.
{{Backto|Editing reference}}
{{Backto|Editing reference}}


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  METAL          Complimentary brown metal flat (new to SMMU)
  METAL          Complimentary brown metal flat (new to SMMU)
  F_SKY2        Dummy flat for Hexen-style sky sectors (new to Eternity)  
  F_SKY2        Dummy flat for Hexen-style sky sectors (new to Eternity)  
Maps
----
START          DOOM II Mode Start Map (new to SMMU)
   
   
  Switches and Animations
  Switches and Animations
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     3 = DOOM II, registered/retail DOOM, or shareware
     3 = DOOM II, registered/retail DOOM, or shareware
     0 = terminates list of known switches
     0 = terminates list of known switches
'''NOTE''': for defining new switches, use [[EDF switch]], unless you need Boom compatibility. You can also use [[ANIMDEFS]] if you need GZDoom compatibility.
==ANIMATED format==
==ANIMATED format==


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  4 bytes        Animation speed, number of frames between animation changes
  4 bytes        Animation speed, number of frames between animation changes
The [http://www.doomworld.com/idgames/index.php?id=9463 BOOM utility package] contains a program, SWANTBLS.EXE that will generate both the SWITCHES and ANIMATED lumps from a text file. An example is provided, DEFSWANI.DAT that generates the standard set of switches and animations for DOOM.
The [http://www.doomworld.com/idgames/index.php?id=9463 BOOM utility package] contains a program, SWANTBLS.EXE that will generate both the SWITCHES and ANIMATED lumps from a text file. An example is provided, DEFSWANI.DAT that generates the standard set of switches and animations for DOOM.
'''NOTE''': for defining new animations, use [[EDF animation]], unless you need Boom compatibility. You can also use [[ANIMDEFS]] if you need GZDoom compatibility.


==OPTIONS lump==
==OPTIONS lump==
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cause the flat to use the swirling liquid effect rather than animation.
cause the flat to use the swirling liquid effect rather than animation.


===Colormaps===
Colormaps
---------
  WATERMAP      Custom greenish colormap for underwater use
  WATERMAP      Custom greenish colormap for underwater use
  LAVAMAP        Custom red colormap for lava (new to SMMU)
  LAVAMAP        Custom red colormap for lava (new to SMMU)
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The BOOM utility package contains a program, CMAPTOOL.EXE, that will generate custom colormaps for use with Eternity. It also includes 7 premade colormaps, and an add-on wad containing them.
The BOOM utility package contains a program, CMAPTOOL.EXE, that will generate custom colormaps for use with Eternity. It also includes 7 premade colormaps, and an add-on wad containing them.


===Color translation tables===
Color translation tables
------------------------
  CRBRICK        Translates red range to brick red
  CRBRICK        Translates red range to brick red
  CRTAN          Translates red range to tan
  CRTAN          Translates red range to tan
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  TXTRCONV      DOOM -> DOOM II texture conversion table (new to SMMU)
  TXTRCONV      DOOM -> DOOM II texture conversion table (new to SMMU)
  KEYDEFS        Default keybindings (new to Eternity)
  KEYDEFS        Default keybindings (new to Eternity)
STARTSCR      Compiled Small script for start map (new to Eternity)
==TXTRCONV format==
==TXTRCONV format==


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