Editing Predefined lumps
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Most predefined lumps used in BOOM and MBF are still present in Eternity, although not all are used. These lumps can be found in eternity. | Most predefined lumps used in BOOM and MBF are still present in Eternity, although not all are used. These lumps can be found in eternity.wad and are no longer stored inside the executable, primarily for reasons of code size and compile time. | ||
{{Backto|Editing reference}} | {{Backto|Editing reference}} | ||
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METAL Complimentary brown metal flat (new to SMMU) | METAL Complimentary brown metal flat (new to SMMU) | ||
F_SKY2 Dummy flat for Hexen-style sky sectors (new to Eternity) | F_SKY2 Dummy flat for Hexen-style sky sectors (new to Eternity) | ||
Maps | |||
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START DOOM II Mode Start Map (new to SMMU) | |||
Switches and Animations | Switches and Animations | ||
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3 = DOOM II, registered/retail DOOM, or shareware | 3 = DOOM II, registered/retail DOOM, or shareware | ||
0 = terminates list of known switches | 0 = terminates list of known switches | ||
==ANIMATED format== | ==ANIMATED format== | ||
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4 bytes Animation speed, number of frames between animation changes | 4 bytes Animation speed, number of frames between animation changes | ||
The [http://www.doomworld.com/idgames/index.php?id=9463 BOOM utility package] contains a program, SWANTBLS.EXE that will generate both the SWITCHES and ANIMATED lumps from a text file. An example is provided, DEFSWANI.DAT that generates the standard set of switches and animations for DOOM. | The [http://www.doomworld.com/idgames/index.php?id=9463 BOOM utility package] contains a program, SWANTBLS.EXE that will generate both the SWITCHES and ANIMATED lumps from a text file. An example is provided, DEFSWANI.DAT that generates the standard set of switches and animations for DOOM. | ||
==OPTIONS lump== | ==OPTIONS lump== | ||
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cause the flat to use the swirling liquid effect rather than animation. | cause the flat to use the swirling liquid effect rather than animation. | ||
Colormaps | |||
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WATERMAP Custom greenish colormap for underwater use | WATERMAP Custom greenish colormap for underwater use | ||
LAVAMAP Custom red colormap for lava (new to SMMU) | LAVAMAP Custom red colormap for lava (new to SMMU) | ||
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The BOOM utility package contains a program, CMAPTOOL.EXE, that will generate custom colormaps for use with Eternity. It also includes 7 premade colormaps, and an add-on wad containing them. | The BOOM utility package contains a program, CMAPTOOL.EXE, that will generate custom colormaps for use with Eternity. It also includes 7 premade colormaps, and an add-on wad containing them. | ||
Color translation tables | |||
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CRBRICK Translates red range to brick red | CRBRICK Translates red range to brick red | ||
CRTAN Translates red range to tan | CRTAN Translates red range to tan | ||
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TXTRCONV DOOM -> DOOM II texture conversion table (new to SMMU) | TXTRCONV DOOM -> DOOM II texture conversion table (new to SMMU) | ||
KEYDEFS Default keybindings (new to Eternity) | KEYDEFS Default keybindings (new to Eternity) | ||
STARTSCR Compiled Small script for start map (new to Eternity) | |||
==TXTRCONV format== | ==TXTRCONV format== | ||