Editing Portal linedef types

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Portals turn a set of floors, ceilings, or linedefs into "windows" onto another part of the map, allowing for some otherwise impossible visual effects. Linked portals are interactive portals and can link two separate areas to form room-over-room or impossible architecture. The other kinds of portals are purely visual.
Portals turn a set of floors, ceilings, or linedefs into "windows" onto another part of the map, allowing for some otherwise impossible visual effects. Portals are not interactive, however -- objects cannot travel through them, enemies cannot see through them or fire into them, etc.  
 
For an in-depth explanation of the behavior of simple portal types refer to the [[Portals]] article.
 
'''NOTE''': for [[UDMF]], you use the [[Portal_Define]] and [[Line_QuickPortal]] specials.
{{backto|Linedef types}}


=Plane Portals=
=Plane Portals=
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  288  Ext    --  Applies horizon portal to floors and ceilings of all like-tagged sectors.
  288  Ext    --  Applies horizon portal to floors and ceilings of all like-tagged sectors.
450  Ext    --  Applies horizon portal to linedef. Can also be used from [[ExtraData]] as Line_Horizon


=Skyboxes=
=Skyboxes=
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  347  Ext    --  Anchor line, required for use alongside special 345 only.
  347  Ext    --  Anchor line, required for use alongside special 345 only.
   
   
== Portal transfer to line ==
  289: Portal Transfer  
  289: Portal Transfer  


The portal transfer linedef allows the effects of any type of portal to be transferred to the front side of a one-sided line. To accomplish this, simply give the 289 line the same tag used by the portal control linedef which is being targetted. Any number of 289 lines may share a portal, and the portal may still be used normally. If the normal effect of the portal (applied to a floor or ceiling) is not needed, it does not have to be tagged to a sector.  
The portal transfer linedef allows the effects of any type of portal to be transferred to the front side of a one-sided line (it will *not* work on 2S lines). To accomplish this, simply give the 289 line the same tag used by the portal control linedef which is being targetted. Any number of 289 lines may share a portal, and the portal may still be used normally. If the normal effect of the portal (applied to a floor or ceiling) is not needed, it does not have to be tagged to a sector.  


An example:  
An example:  
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In this example, sector C will be visible in sector B's ceiling as a skybox. However, it will also appear on the line in sector A with special 289, giving it a window-like effect.  
In this example, sector C will be visible in sector B's ceiling as a skybox. However, it will also appear on the line in sector A with special 289, giving it a window-like effect.  
  289  Ext    --  Transfers a like-tagged portal to the first side of this linedef.
  289  Ext    --  Transfers a like-tagged portal to the first side of this linedef.
=Linked portals=
=Linked portals=
{{See|Linked portals}}
''See [[Linked portals]].''
 
[[Category:Portals]]
[[Category:Editing reference]]
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