Editing
Portal
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==== Example ==== ===== Classic Doom format ===== [[Image:Pfixedplane01.png]] [[Image:Pfixedplane02.png]] The left image shows a simple map with a small sector off to the side of the rest of the map. One of the lines in this sector has been given a 283 special which will apply a fixed plane portal to all tagged sector ceilings. The height of the dummy sector is set to 128, the blue water texture FWATER1 is the ceiling texture, there is no scrolling applied to the ceiling, and the ceiling height is 128. The right image shows what the map looks like in [[Eternity]]. Notice the rendered height of the plane is the same as a ceiling 128 units above eye level. The line special 289 can be used to apply fixed plane portals to walls as well. The special will find a portal with the same line tag and will display that portal on the surface of the line. Here is the map from above: [[Image:Pfixedplane03.png]] [[Image:Pfixedplane04.png]] The highlighted wall has been given a special of 289 and tagged to the portal line. In-game, the tagged wall now displays the portal. Note: The 289 line special works for all portal types. ===== UDMF format ===== In [[UDMF]], you still use a dummy sector, but instead of using classic specials 283-285, you use [[Portal_Define]] and give it a unique portal ID (to be sure, just use editor's "find new tag" feature or pick a large number such as 1000). Then select all sectors or linedefs where you want the portal to appear, and set their '''floorportal''', '''ceilingportal''' or (for linedefs) '''portal''' UDMF fields to the same portal ID.
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