Editing Parameterized linedef specials

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|| 228 || 475 || [[Plat_RaiseAndStayTx0]] || tag || speed || lock out || || || Variation of [[Floor_RaiseToNearest]].
|| 228 || 475 || [[Plat_RaiseAndStayTx0]] || tag || speed || lock out || || || Variation of [[Floor_RaiseToNearest]].
|-
|-
|| 230 || 476 || [[Plat_UpByValueStayTx]] || tag || speed || height || || || Variation of [[Floor_RaiseByValue]]
|| 230 || 476 || [[Plat_UpByValueStayTx]] || tag || speed || height || ||
|-
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|| 231 || 487 || [[Plat_ToggleCeiling]] || tag || || || || || Toggles floor between ceiling and initial position.
|| 231 || 487 || [[Plat_ToggleCeiling]] || tag || || || ||
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|| 235 || 466 || [[Floor_TransferTrigger]] || ''tag'' || || || ||
|| 235 || 466 || [[Floor_TransferTrigger]] || ''tag'' || || || ||
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|| 256 || 307 || [[Floor_LowerToHighestEE]] || ''tag'' || ''speed'' || ''change'' || ||
|| 256 || 307 || [[Floor_LowerToHighestEE]] || ''tag'' || ''speed'' || ''change'' || ||
|-
|-
|| 257 || 308 || [[Floor_RaiseToLowest]] || ''tag'' || ''change'' || ''crush'' || || || Instantly lower floor to lowest neighbour.
|| 257 || 308 || [[Floor_RaiseToLowest]] || ''tag'' || ''change'' || ''crush'' || ||
|-
|-
|| 258 || 313 || [[Floor_LowerToLowestCeiling]] || ''tag'' || ''speed'' || ''change'' || || || Lower floor to lowest ceiling.
|| 258 || 313 || [[Floor_LowerToLowestCeiling]] || ''tag'' || ''speed'' || ''change'' || ||
|-
|-
|| 259 || 314 || [[Floor_RaiseToCeiling]] || ''tag'' || ''speed'' || ''change'' || ''crush'' || ''gap'' || Raise floor to ceiling.
|| 259 || 314 || [[Floor_RaiseToCeiling]] || ''tag'' || ''speed'' || ''change'' || ''crush'' || ''gap''
|-
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|| 260 || 322 || [[Floor_ToCeilingInstant]] || ''tag'' || ''change'' || ''crush'' || ''gap'' || || Raise floor to ceiling instantly.
|| 260 || 322 || [[Floor_ToCeilingInstant]] || ''tag'' || ''change'' || ''crush'' || ''gap'' ||
|-
|-
|| 261 || 316 || [[Floor_LowerByTexture]] || ''tag'' || ''speed'' || ''change'' || || || Lower floor by shortest lower texture.
|| 261 || 316 || [[Floor_LowerByTexture]] || ''tag'' || ''speed'' || ''change'' || ||
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|}
|}
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*451:'''Floor_RaiseAndCrush'''(''tag'', ''speed'', ''crush'')
*451:'''Floor_RaiseAndCrush'''(''tag'', ''speed'', ''crush'')
:This one is for Hexen compatibility. Please use '''Floor_RaiseToCeiling''' or '''Floor_RaiseToLowestCeiling''' instead.
:This one is for Hexen compatibility. Please use '''Floor_RaiseToCeiling''' or '''Floor_RaiseToLowestCeiling''' instead.
*476:'''Plat_UpByValueStayTX'''(''tag'', ''speed'', ''distance'')
:This one is for Doom/Heretic compatibility. Raises a floor by ''distance'' * 8 units. If a thing blocks the sector, the sector will return to its initial position. The texture will be changed, but not the sector type.
====See also====
====See also====
*[[Floor movement classic specials]]: for the Doom format variants.
*[[Floor movement classic specials]]: for the Doom format variants.
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! Arg4
! Arg4
! Arg5
! Arg5
! Description
|-
|-
|| 60 || 410 || [[Plat_PerpetualRaise]] || tag || speed || delay || || || Perpetual lift with lip of 8
|| 60 || 410 || [[Plat_PerpetualRaise]] || tag || speed || delay || ||
|-
|-
|| 61 || 411 || [[Plat_Stop]] || tag || stop_mode || || ||
|| 61 || 411 || [[Plat_Stop]] || tag || stop_mode || || ||
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|| 207 || 489 || [[Plat_PerpetualRaiseLip]] || tag || speed || delay || lip ||
|| 207 || 489 || [[Plat_PerpetualRaiseLip]] || tag || speed || delay || lip ||
|}
|}
*60 (410) '''Plat_PerpetualRaise'''(''tag'', ''speed'', ''delay'')
:Starts a perpetual platform moving periodically between the lowest adjacent '''plus 8 units''' and highest adjacent neighbor floor. Important: this is not like the classic Doom special, and inherits the Hexen one. To act like Doom, use '''Plat_PerpetualRaiseLip''' with a lip of 0 units. The starting direction is decided randomly.
*207 (489) '''Plat_PerpetualRaiseLip'''(''tag'', ''speed'', ''delay'', ''lip'')
*207 (489) '''Plat_PerpetualRaiseLip'''(''tag'', ''speed'', ''delay'', ''lip'')
:Like '''Plat_PerpetualRaise''', but lets you choose a "lip" (distance from lowest adjacent floor to move down to). If ''lip'' is 0, it will work like classic Doom perpetual plats.
:Like '''Plat_PerpetualRaise''', but lets you choose a "lip" (distance from lowest adjacent floor to move down to). If ''lip'' is 0, it will work like classic Doom perpetual plats.
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|| 134 || 402 || [[Thing_Projectile]] || tid || type || angle || speed || vertical speed
|| 134 || 402 || [[Thing_Projectile]] || tid || type || angle || speed || vertical speed
|-
|-
|| 135 || 398 || [[Thing_Spawn]] || tid || type || angle || new_tid ||
|| 135 || 398 || [[Thing_Spawn]] || tid || type || angle || ||
|-
|-
|| 136 || 403 || [[Thing_ProjectileGravity]] || tid || type || angle || speed || vertical speed
|| 136 || 403 || [[Thing_ProjectileGravity]] || tid || type || angle || speed || vertical speed
|-
|-
|| 137 || 399 || [[Thing_SpawnNoFog]] || tid || type || angle || new_tid ||
|| 137 || 399 || [[Thing_SpawnNoFog]] || tid || type || angle || ||
|-
|-
|| 176 || 421 || [[Thing_ChangeTID]] || oldtid || newtid || || ||
|| 176 || 421 || [[Thing_ChangeTID]] || oldtid || newtid || || ||
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|| 224 || 483 || [[Scroll_Ceiling]] || tag || kind || - || x || y
|| 224 || 483 || [[Scroll_Ceiling]] || tag || kind || - || x || y
|-
|-
|| 225 || ExtraData only || [[Scroll_Texture_Offsets]]
|| 225 || 255 || [[Scroll_Texture_Offset]] || || || || ||
|}
|}
*223 (484) '''Scroll_Floor'''(''tag'', ''kind'', ''scroll_things'', ''x'', ''y'')
*223 (484) '''Scroll_Floor'''(''tag'', ''kind'', ''scroll_things'', ''x'', ''y'')
*224 (483) '''Scroll_Ceiling'''(''tag'', ''kind'', ''unused'', ''x'', ''y'')
*224 (483) '''Scroll_Ceiling'''(''tag'', ''kind'', ''unused'', ''x'', ''y'')
*222 (485) '''Scroll_Texture_Model'''(''line_id'', ''kind'')
*222 (485) '''Scroll_Texture_Model'''(''line_id'', ''kind'')
:These specials do standard Boom scrolling. ''Kind'' specifies if it's a static scroller (0), displacement scroller (1) or accelerative scroller (2), and 4 can be added to it to discard arguments ''x'' and ''y'' and instead use the linedef's vertex coordinates do determine the scrolling vector. ''Scroll_things'' only apples for '''Scroll_Floor''' and means simple visual scrolling (0), thing movement with static floor (1) or thing movement with floor (2). ''X'' and ''y'' are the velocity components with which to scroll, if ''kind'' is less than 4 (otherwise the line's size is used).
:These specials do standard Boom scrolling. ''Kind'' specifies if it's a static scroller (0), accelerative scroller (1) or displacement scroller (2), and 4 can be added to it to discard arguments ''x'' and ''y'' and instead use the linedef's vertex coordinates do determine the scrolling vector. ''Scroll_things'' only apples for '''Scroll_Floor''' and means simple visual scrolling (0), thing movement with static floor (1) or thing movement with floor (2). ''X'' and ''y'' are the velocity components with which to scroll, if ''kind'' is less than 4 (otherwise the line's size is used).


:'''Scroll_Texture_Model''' does wall texture scrolling according to line's vector relative to the target lines.
:'''Scroll_Texture_Model''' does wall texture scrolling according to line's vector relative to the target lines.
*225 (255) '''Scroll_Texture_Offsets'''()
:This scrolls the current linedef based on texture offsets.


===Pushers===
===Pushers===
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