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Parameterized linedef specials
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===Sectors=== {|class="wikitable sortable" ! UDMF # ! DOOM Format # ! Static ! Name ! Arg1 ! Arg2 ! Arg3 ! Arg4 ! Arg5 |- || 48 || 482 || yes || [[Sector_Attach3dMidtex]] || line id || optional sector tag || use ceiling || || |- || 140 || 495 || || [[Sector_ChangeSound]] || tag || sequence id || || || |- || 185 || 470 || || [[Sector_SetRotation]] || tag || floor angle || ceiling angle || || |- || 186 || 472 || || [[Sector_SetCeilingPanning]] || tag || x integer || x fractional || y integer || y fractional |- || 187 || 471 || || [[Sector_SetFloorPanning]] || tag || x integer || x fractional || y integer || y fractional |- || 190 || 481 || yes || [[Static_Init (sky transfer)]] || tag || 255 || flip sky || || |} *470:'''Sector_SetRotation'''(tag, floor_angle, ceiling_angle) :Sets the floor and ceiling texture rotation of tagged sectors to the given values in degrees (0-360). *471:'''Sector_SetFloorPanning'''(tag, x_int, x_frac, y_int, y_frac) :Sets the floor texture panning of tagged sectors to given X and Y values. A value is calculated as x_int + 0.01 * x_frac. *472:'''Sector_SetCeilingPanning'''(tag, x_int, x_frac, y_int, y_frac) :Same as Sector_SetFloorPanning, but for the ceiling texture. *'''Sector_SetFriction'''(tag, amount) :Sets friction in the target sectors. Those sectors must have the Boom generalized friction special enabled to work. ''Amount'' is an optional argument. If 0, it will use the length of the linedef to specify friction. Otherwise, the friction will be settable by ''amount''. As a rule, smaller values than 100 mean sludge (high friction) and greater than 100 mean slippery surface (low friction). *218 (457) '''Sector_SetWind'''(''tag'', ''strength'', ''angle'', ''flags'') :Creates wind in the tagged sectors, which, if Boom-style, must have the wind generalized special set. ''Flags'' can be the sum of the following values: :*1: if added, it will cause the wind to be defined by the linedef's length and direction, instead of the ''strength'' and ''angle'' ([[byte angle]]) parameters; :*2: if added, it will use Heretic-style winds, which have a slightly different behavior and scale, and will not require the Boom wind sector special to be set. *220 (479) '''Sector_SetCurrent'''(''tag'', ''strength'', ''angle'', ''flags'') :Similar to '''Sector_SetWind''', but meant for water flow setup, not air wind.
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