Editing LocalAmbientSound

From Eternity Wiki
Jump to navigationJump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ACSFunction|description=Starts an ambient sound that can only be heard by the activator, normally a player.
'''ACS function'''
|usage=''void'' '''LocalAmbientSound'''(''str sound'', ''int volume'')
 
|parameters=
void LocalAmbientSound(str sound, str volume)
*''sound'': name of [[sound]] to play.
 
*''volume'': volume of sound to play, range 0-127.
Starts an ambient sound that can only be heard by the activator, normally a player.
|examples=
 
This causes the final boss chant to be heard in activator's head. Other players won't hear it:
[[Category:ACS]]
LocalAmbientSound("bossit", 127);
|notes=
This effect is "local" to the activator. Only the activator will hear the sound. Given that currently only players can listen to sounds, this function only makes sense if triggered by a player.
|id=ACC internal}}
Please note that all contributions to Eternity Wiki are considered to be released under the GNU Free Documentation License 1.2 (see Eternity Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Template used on this page: