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| {{ACSFunction|description=Starts an ambient sound that can only be heard by the activator, normally a player.
| | '''ACS function''' |
| |usage=''void'' '''LocalAmbientSound'''(''str sound'', ''int volume'')
| | |
| |parameters=
| | void LocalAmbientSound(str sound, str volume) |
| *''sound'': name of [[sound]] to play.
| | |
| *''volume'': volume of sound to play, range 0-127.
| | Starts an ambient sound that can only be heard by the activator, normally a player. |
| |examples=
| | |
| This causes the final boss chant to be heard in activator's head. Other players won't hear it:
| | [[Category:ACS]] |
| LocalAmbientSound("bossit", 127);
| |
| |notes=
| |
| This effect is "local" to the activator. Only the activator will hear the sound. Given that currently only players can listen to sounds, this function only makes sense if triggered by a player.
| |
| |id=ACC internal}}
| |