Difference between revisions of "List of console variables"

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value = string to search for in menus via mn_search command
 
value = string to search for in menus via mn_search command
  
[[File:sexymammah@yahoo.com]]====mn_start_mapname====
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====mn_start_mapname====
 
type: string
 
type: string
  

Latest revision as of 06:05, 3 July 2019

Variables differ from commands in that they are assigned values rather than performing actions directly.

Back to Console

Console[edit]

c_speed[edit]

type: integer

value range: 1 - 200

value = speed at which console descends/recedes

c_height[edit]

type: integer

value range: 20 - 200

value = normal height of the console in pixels

textmode_startup[edit]

type: on / off

on = game starts in text mode like the original DOOM

off = game starts in console mode with graphics

Networking variables[edit]

com[edit]

type: integer

value range: 1 - 4

value = com port to use for serial connections

Game type / Deathmatch options[edit]

See List of console variables/Game type / Deathmatch options

Demo options[edit]

cooldemo[edit]

type: on / off

on = if the level has intermission cameras, the view will move between them randomly during the demo

off = demos are normal even in levels with intermission cameras

demo_insurance[edit]

type: named values

values: off, on, "when recording"

value = determines whether or not extra steps should be taken to ensure that demos will remain in sync

Player variables[edit]

See List of console variables/Player variables

Input options[edit]

See List of console variables/Input options

Environment / Physics variables[edit]

See List of console variables/Environment / Physics variables

AI variables[edit]

See List of console variables/AI variables

Heads-up system variables[edit]

See List of console variables/Heads-up system variables

Automap variables[edit]

See List of console variables/Automap variables

Status bar variables[edit]

See List of console variables/Status bar variables

Menu variables[edit]

use_traditional_menu[edit]

type: yes / no

yes = DOOM / DOOM II original main menu will be emulated

no = Eternity's main menu behavior is used

  • NOTE: This variable has no effect on game modes other than DOOM or DOOM II.

wad_directory[edit]

type: string

value = user's wad directory, which will be listed in the wad loading dialog.

mn_toggleisback[edit]

type: yes / no

yes = "menu_toggle" keybinding action goes back one menu instead of exiting

no = "menu_toggle" keybinding action exits the menu system

mn_searchstr[edit]

type: string

value = string to search for in menus via mn_search command

mn_start_mapname[edit]

type: string

value = Exact map header name of a map at which a new game started from the menus should begin at. If invoked from the menus, this command will immediately invoke the gamemode-dependent skill selection menu when its value is set.

Rendering variables[edit]

See List of console variables/Rendering variables

Particle events[edit]

pevt_rexpl[edit]

type: on / off

on = Particle event #1, explosion particle burst, is enabled

off = Particle event #1 is disabled

pevt_bfgexpl[edit]

type: on / off

on = Particle event #2, bfg particle burst, is enabled

off = Particle event #2 is disabled

Video variables[edit]

See List of console variables/Video variables

Sound options[edit]

See List of console commands/Sound options

Chat Macros[edit]

Chat macros are stored in variables "chatmacro0" through "chatmacro9" All are of type string and reflect the chat macros usable in multiplayer.

Weapon Preferences[edit]

Weapon preferences are stored in variables "weappref_0" through "weappref_8".

Weapon preferences are named-value variables and use the following values:

  fist, pistol, shotgun, chaingun, "rocket launcher", "plasma gun",
  bfg, chainsaw, "double shotgun"

DOOM Compatibility Vector[edit]

See List of console commands/DOOM Compatibility Vector

Misc. Configuration[edit]

See List of console variables/Misc. Configuration

Constants[edit]

See List of console variables/Constants