Editing List of console commands and variables

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! Description
! Description
|-
|-
||'''mapcolor_back'''||int||0 to 255||Colour of automap background
||'''mapcolor_back'''||int||0 to 255||
|-
|-
||'''mapcolor_grid'''||int||0 to 255||Colour of grid
||'''mapcolor_grid'''||int||0 to 255||
|-
|-
||'''mapcolor_wall'''||int||0 to 255||Colour of normal walls
||'''mapcolor_wall'''||int||0 to 255||
|-
|-
||'''mapcolor_fchg'''||int||0 to 255||Colour of lines with floor height change
||'''mapcolor_fchg'''||int||0 to 255||
|-
|-
||'''mapcolor_cchg'''||int||0 to 255||Colour of lines with ceiling height change
||'''mapcolor_cchg'''||int||0 to 255||
|-
|-
||'''mapcolor_clsd'''||int||0 to 255||Colour of closed doors or areas
||'''mapcolor_clsd'''||int||0 to 255||
|-
|-
||'''mapcolor_rkey'''||int||0 to 255||Colour of red key objects
||'''mapcolor_rkey'''||int||0 to 255||
|-
|-
||'''mapcolor_bkey'''||int||0 to 255||Colour of blue key objects
||'''mapcolor_bkey'''||int||0 to 255||
|-
|-
||'''mapcolor_ykey'''||int||0 to 255||Colour of yellow key objects
||'''mapcolor_ykey'''||int||0 to 255||
|-
|-
||'''mapcolor_rdor'''||int||0 to 255||Colour of red doors
||'''mapcolor_rdor'''||int||0 to 255||
|-
|-
||'''mapcolor_bdor'''||int||0 to 255||Colour of blue doors
||'''mapcolor_bdor'''||int||0 to 255||
|-
|-
||'''mapcolor_ydor'''||int||0 to 255||Colour of yellow doors
||'''mapcolor_ydor'''||int||0 to 255||
|-
|-
||'''mapcolor_tele'''||int||0 to 255||Colour of teleport lines
||'''mapcolor_tele'''||int||0 to 255||
|-
|-
||'''mapcolor_secr'''||int||0 to 255||Colour of secret sector boundaries
||'''mapcolor_secr'''||int||0 to 255||
|-
|-
||'''mapcolor_exit'''||int||0 to 255||Colour of exit lines
||'''mapcolor_exit'''||int||0 to 255||
|-
|-
||'''mapcolor_unsn'''||int||0 to 255||Colour of computer map unexplored lines
||'''mapcolor_unsn'''||int||0 to 255||
|-
|-
||'''mapcolor_flat'''||int||0 to 255||Colour of no-height-change line seen when doing iddt
||'''mapcolor_flat'''||int||0 to 255||
|-
|-
||'''mapcolor_sprt'''||int||0 to 255||Colour of normal map objects when doing iddt/iddt
||'''mapcolor_sprt'''||int||0 to 255||
|-
|-
||'''mapcolor_hair'''||int||0 to 255||Colour of map pointer
||'''mapcolor_hair'''||int||0 to 255||
|-
|-
||'''mapcolor_sngl'''||int||0 to 255||Colour of player arrow in single player
||'''mapcolor_sngl'''||int||0 to 255||
|-
|-
||'''mapcolor_frnd'''||int||0 to 255||Colour of friends in iddt/iddt
||'''mapcolor_frnd'''||int||0 to 255||
|-
|-
||'''mapcolor_prtl'''||int||0 to 255||Colour of lines from other portal layers
||'''mapcolor_prtl'''||int||0 to 255||
|-
|-
||'''mapportal_overlay'''||bool||yes/no||
||'''mapportal_overlay'''||bool||yes/no||
|-
|-
||'''am_drawnodelines'''||toggle||on/off||Whether to draw node lines (and certain other internal lines not documented otherwise), for debugging
||'''am_drawnodelines'''||toggle||on/off||
|-
||'''am_drawsegs'''||toggle||on/off||Whether to draw BSP segs, for debugging.
|-
|-
||'''am_dynasegs_bysubsec'''||toggle||yes/no||
||'''am_dynasegs_bysubsec'''||toggle||yes/no||
|-
|-
||'''am_overlay'''||toggle||on/off||Whether automap is in overlay mode.
||'''c_height'''||int||20 to 200||
|-
||'''c_height'''||int||20 to 200||normal height of the console in pixels
|-
|-
||'''c_speed'''||int||1 to 200||speed at which console descends/recedes
||'''c_speed'''||int||1 to 200||
|-
|-
||'''d_drawfps'''||toggle||on/off||
||'''d_drawfps'''||toggle||on/off||
Line 449: Line 445:
||'''gl_arb_pixelbuffer'''||toggle||yes/no||
||'''gl_arb_pixelbuffer'''||toggle||yes/no||
|-
|-
||'''draw_particles'''||bool||on/off||Whether to show particle effects.
||'''draw_particles'''||bool||on/off||
|-
|-
||'''bloodsplattype'''||int||0 to 2 or sprites, particles, both||effect for blood splats
||'''bloodsplattype'''||int||0 to 2 or sprites, particles, both||
|-
|-
||'''bulletpufftype'''||int||0 to 2 or sprites, particles, both||effect for bullet puffs
||'''bulletpufftype'''||int||0 to 2 or sprites, particles, both||
|-
|-
||'''rocket_trails'''||bool||on/off||whether rockets have a smoke trail
||'''rocket_trails'''||bool||on/off||
|-
|-
||'''grenade_trails'''||bool||on/off||whether MBF grenades have a smoke trail
||'''grenade_trails'''||bool||on/off||
|-
|-
||'''bfg_cloud'''||bool||on/off||whether BFG projectiles have a particle cloud
||'''bfg_cloud'''||bool||on/off||
|-
|-
||'''alwaysmlook'''||bool||on/off||Whether mouse movements are always interpreted as mouse-look.
||'''alwaysmlook'''||bool||on/off||
|-
|-
||'''invertmouse'''||bool||on/off||Whether vertical mouse movements are reversed.
||'''invertmouse'''||bool||on/off||
|-
|-
||'''invert_padlock'''||bool||on/off||
||'''invert_padlock'''||bool||on/off||
|-
|-
||'''sens_horiz'''||float||0 to 1024||Relative horizontal sensitivity of the mouse.
||'''sens_horiz'''||float||0 to 1024||
|-
|-
||'''sens_vert'''||float||0 to 1024||Relative vertical sensitivity of the mouse.
||'''sens_vert'''||float||0 to 1024||
|-
|-
||'''sens_combined'''||int||0 to 16||Also changes '''sens_horiz''' and '''sens_vert''' with this value times 4.
||'''sens_combined'''||int||0 to 16||Also changes '''sens_horiz''' and '''sens_vert''' with this value times 4.
Line 475: Line 471:
||'''sens_vanilla'''||toggle||yes/no||
||'''sens_vanilla'''||toggle||yes/no||
|-
|-
||'''weapon_hotkey_cycling'''||bool||on/off||Whether to allow a weapon key to select one from multiple weapons, as is the case with the fist/chainsaw and the two shotguns in original DOOM.
||'''weapon_hotkey_cycling'''||bool||on/off||
|-
||'''weapon_hotkey_holding'''||bool||on/off||Whether holding the weapon key keeps changing the current weapon, when multiple weapons are selectable from the same key.
|-
|-
||'''turbo'''||int||10 to 400||Turbo scale factor for walking/running. Only affects current player, even in multiplayer.
||'''turbo'''||int||10 to 400||Only affects current player, even in multiplayer.
|-
|-
||'''cooldemo'''||int||0 to 2 or off, random, follow||If '''follow''' and if the level has intermission cameras, the view will move between them randomly during the demo. If '''random''', it will alternate between the "follow" mode and the chase-cam. If '''off''', demos are normal even in levels with intermission cameras.
||'''cooldemo'''||int||0 to 2 or off, random, follow||
|-
|-
||'''shot_type'''||int||0 to 3 or bmp, pcx, tga, png||file type written when screenshots are taken
||'''shot_type'''||int||0 to 3 or bmp, pcx, tga, png||
|-
|-
||'''shot_gamma'''||bool||yes/no||whether to create gamma correct screenshots
||'''shot_gamma'''||bool||yes/no||
|-
|-
||'''textmode_startup'''||bool||on/off||If '''on''', game starts in text mode like the original DOOM. If '''off''', game starts in console mode with graphics.
||'''textmode_startup'''||bool||on/off||
|-
|-
||'''demo_insurance'''||int||0 to 2 or off, on, "when recording"||Determines whether or not extra steps should be taken to ensure that demos will remain in sync. This should not be needed for vanilla Doom demos.
||'''demo_insurance'''||int||0 to 2 or off, on, "when recording"||
|-
|-
||'''smooth_turning'''||bool||on/off||Whether mouse turning is smoothed by the game.
||'''smooth_turning'''||bool||on/off||
|-
|-
||'''mouse_accel_type'''||int||0 to 3 or off, linear, choco, custom||
||'''mouse_accel_type'''||int||0 to 3 or off, linear, choco, custom||
Line 505: Line 499:
||'''mouse_dblc2'''||int||-1 to 2||
||'''mouse_dblc2'''||int||-1 to 2||
|-
|-
||'''map_coords'''||bool||on/off||Whether automap coordinates follow the pointer in non-follow mode, or show the player coordinates.
||'''map_coords'''||bool||on/off||
|-
|-
||'''map_secret_after'''||bool||yes/no||
||'''map_secret_after'''||bool||yes/no||
|-
|-
||'''numhelpers'''||int||0 to 3||Number of helper creatures that spawn with the player.
||'''numhelpers'''||int||0 to 3||
|-
|-
||'''autorun'''||bool||on/off||Makes the player always run, without having to hold the shift key.
||'''autorun'''||bool||on/off||Makes the player always run, without having to hold the shift key.
Line 559: Line 553:
||'''i_usemouse'''||bool||yes/no||
||'''i_usemouse'''||bool||yes/no||
|-
|-
||'''i_grabmouse'''||bool||yes/no||whether the window grabs mouse input
||'''i_grabmouse'''||bool||yes/no||
|-
|-
||'''i_videomode'''||string||buffered||This is a [[geom string]]. Use it to change the video mode.
||'''i_videomode'''||string||buffered||This is a [[geom string]]. Use it to change the video mode.
Line 569: Line 563:
||'''i_letterbox'''||toggle||yes/no buffered||Whether to enable letterboxing when '''i_videomode''' is set to a square tower-like aspect ratio. This flag only applies for that; it does not apply for fullscreen letter/pillarboxing of 4:3 or wider aspect ratios.
||'''i_letterbox'''||toggle||yes/no buffered||Whether to enable letterboxing when '''i_videomode''' is set to a square tower-like aspect ratio. This flag only applies for that; it does not apply for fullscreen letter/pillarboxing of 4:3 or wider aspect ratios.
|-
|-
||'''show_scores'''||bool||on/off||Whether to show frags when you die.
||'''show_scores'''||bool||on/off||
|-
|-
||'''hu_overlayid'''||int||-1 to 1 or default, "Modern HUD", "Boom HUD"||
||'''hu_overlayid'''||int||-1 to 1 or default, "Modern HUD", "Boom HUD"||
Line 575: Line 569:
||'''hu_overlaystyle'''||int||0 to 4 or off, "boom style", flat, distributed, graphical||
||'''hu_overlaystyle'''||int||0 to 4 or off, "boom style", flat, distributed, graphical||
|-
|-
||'''hu_hidesecrets'''||bool||yes/no||whether to display kills/items/secrets on the HUD.
||'''hu_hidesecrets'''||bool||yes/no||
|-
|-
||'''hu_obituaries'''||bool||on/off||whether to show obituary when player dies.
||'''hu_obituaries'''||bool||on/off||
|-
|-
||'''hu_obitcolor'''||int||0 to 9||Color of obituary message
||'''hu_obitcolor'''||int||0 to 9||
|-
|-
||'''hu_crosshair'''||int||0 to 2 or none, cross, angle||Shape/presence of aiming crosshairs.
||'''hu_crosshair'''||int||0 to 2 or none, cross, angle||
|-
|-
||'''hu_crosshair_hilite'''||toggle||on/off||Whether crosshair will highlight when player is aiming at a monster or friend
||'''hu_crosshair_hilite'''||toggle||on/off||
|-
|-
||'''hu_crosshair_scale'''||toggle||on/off||Whether the crosshair gets scaled. It gets saved into the '''crosshair_scale''' [[OPTIONS]] field.
||'''hu_messages'''||bool||on/off||
|-
||'''hu_messages'''||bool||on/off||Whether to show HUD messages.
|-
|-
||'''hu_messagealignment'''||int||0 to 2 or default, left, centered||
||'''hu_messagealignment'''||int||0 to 2 or default, left, centered||
|-
|-
||'''hu_messagecolor'''||int||0 to 9||Colour of HUD messages.
||'''hu_messagecolor'''||int||0 to 9||
|-
|-
||'''hu_messagelines'''||int||0 to 14||Number of lines of the HUD message widget.
||'''hu_messagelines'''||int||0 to 14||
|-
|-
||'''hu_messagescroll'''||bool||yes/no||Whether the widget can be scrolled to see previous messages.
||'''hu_messagescroll'''||bool||yes/no||
|-
|-
||'''hu_messagetime'''||int||0 to 100000||Length of time messages appear.
||'''hu_messagetime'''||int||0 to 100000||
|-
|-
||'''hu_showtime'''||toggle||yes/no||Whether to display level time in the automap.
||'''hu_showtime'''||toggle||yes/no||
|-
|-
||'''hu_showcoords'''||toggle||yes/no||Whether to display player/pointer coordinates in the automap.
||'''hu_showcoords'''||toggle||yes/no||
|-
|-
||'''hu_alwaysshowcoords'''||toggle||yes/no||
||'''hu_alwaysshowcoords'''||toggle||yes/no||
|-
|-
||'''hu_timecolor'''||int||0 to 9||Colour of the time widget
||'''hu_timecolor'''||int||0 to 9||
|-
|-
||'''hu_levelnamecolor'''||int||0 to 9||Colour of the level name widget
||'''hu_levelnamecolor'''||int||0 to 9||
|-
|-
||'''hu_coordscolor'''||int||0 to 9||Colour of the coordinate widget.
||'''hu_coordscolor'''||int||0 to 9||
|-
|-
||'''hu_restrictoverlaywidth'''||toggle||yes/no buffered||Whether to restrict the modern HUD to a 16:9 subscreen (if at 16:9 or wider aspect)
||'''mn_toggleisback'''||toggle||yes/no||
|-
||'''mn_toggleisback'''||toggle||yes/no||whether the '''menu_toggle''' keybinding action goes back one menu instead of exiting.
|-
|-
||'''mn_background'''||string||length 8||
||'''mn_background'''||string||length 8||
|-
|-
||'''wad_directory'''||string||length 1024||user's wad directory which will be listed in the wad loading dialog
||'''wad_directory'''||string||length 1024||
|-
|-
||'''mn_wadname'''||string||handlerset||
||'''mn_wadname'''||string||handlerset||
|-
|-
||'''mn_start_mapname'''||string||length 9 handlerset||Exact map header name of a map at which a new game started from the menus should begin at. If invoked from the menus, this command will immediately invoke the gamemode-dependent skill selection menu when its value is set.
||'''mn_start_mapname'''||string||length 9 handlerset||
|-
||'''use_startmap'''||int||-1 to 1 or ask, no, yes||
|-
|-
||'''mn_demoname'''||string||length 12||
||'''mn_demoname'''||string||length 12||
|-
|-
||'''startlevel'''||string||length 9 handlerset||name of first level to start new games
||'''startlevel'''||string||length 9 handlerset||
|-
|-
||'''mn_favaspectratio'''||int||0 to 7 or Legacy, 5:4, 4:3, 3:2, 16:10, 5:3, WSVGA, 16:9||
||'''mn_favaspectratio'''||int||0 to 7 or Legacy, 5:4, 4:3, 3:2, 16:10, 5:3, WSVGA, 16:9||
Line 631: Line 623:
||'''mn_favscreentype'''||int||0 to 1 or windowed, fullscreen||
||'''mn_favscreentype'''||int||0 to 1 or windowed, fullscreen||
|-
|-
||'''mn_searchstr'''||string||length 32||string to search for in menus via the '''mn_search''' command
||'''mn_searchstr'''||string||length 32||
|-
|-
||'''mn_classic_menus'''||bool||yes/no||
||'''mn_classic_menus'''||bool||yes/no||
|-
|-
||'''chasecam'''||bool||on/off||Whether to have a third-person camera behind you.
||'''chasecam'''||bool||on/off||
|-
|-
||'''chasecam_height'''||int||-31 to 100||Preferred height of the chasecam above player's viewheight.
||'''chasecam_height'''||int||-31 to 100||
|-
|-
||'''chasecam_dist'''||int||10 to 1024||Preferred distance from chasecam to player.
||'''chasecam_dist'''||int||10 to 1024||
|-
|-
||'''chasecam_speed'''||int||1 to 100||Percentage of distance to target chasecam moves per gametic.
||'''chasecam_speed'''||int||1 to 100||
|-
|-
||'''walkcam'''||bool||on/off notnet||Whether to control a walkcam, which lets you explore the entire level as a spectator.
||'''walkcam'''||bool||on/off notnet||
|-
|-
||'''spechits_emulation'''||int||0 to 2 or off, chocodoom, prboomplus||
||'''spechits_emulation'''||int||0 to 2 or off, chocodoom, prboomplus||
Line 649: Line 641:
||'''donut_emulation'''||bool||on/off||
||'''donut_emulation'''||bool||on/off||
|-
|-
||'''p_markunknowns'''||bool||yes/no||'''yes''': location of unknown thingtypes will be marked with EDF '''Unknown''' objects. '''no''': only messages are displayed when unknown things are used in a map.
||'''p_markunknowns'''||bool||yes/no||
|-
|-
||'''wipewait'''||int||0 to 2 or never, always, demos||Whether or not the screen wipe routine blocks the main game loop
||'''wipewait'''||int||0 to 2 or never, always, demos||
|-
|-
||'''wipetype'''||int||0 to 2 or none, melt, fade||
||'''wipetype'''||int||0 to 2 or none, melt, fade||
Line 661: Line 653:
||'''r_showrefused'''||bool||on/off||
||'''r_showrefused'''||bool||on/off||
|-
|-
||'''gamma'''||int||0 to 4||Gamma correction level
||'''gamma'''||int||0 to 4||
|-
|-
||'''lefthanded'''||bool||right/left||whether player is left handed (flips the player weapon sprites)
||'''lefthanded'''||bool||right/left||
|-
|-
||'''r_blockmap'''||bool||on/off||whether to rebuild blockmaps at runtime
||'''r_blockmap'''||bool||on/off||
|-
|-
||'''r_homflash'''||bool||on/off||whether to flash the HOM indicator or keep it red.
||'''r_homflash'''||bool||on/off||
|-
|-
||'''r_precache'''||bool||on/off||whether to precache graphics
||'''r_precache'''||bool||on/off||
|-
|-
||'''r_showgun'''||bool||yes/no||whether to draw weapon sprites
||'''r_showgun'''||bool||yes/no||
|-
|-
||'''r_showhom'''||bool||yes/no||whether to show the flashing HOM indicator
||'''r_showhom'''||bool||yes/no||
|-
|-
||'''r_stretchsky'''||bool||on/off||{{deprecated}} Do not use. Skies no longer need stretching, as Eternity will just fade them to a flat colour when looking up.
||'''r_stretchsky'''||bool||on/off||Whether to visually stretch skies when looking up.
|-
|-
||'''r_swirl'''||bool||on/off||Whether to enable the swirling effect for all animated flats. Meant mainly for testing the effect; otherwise it's preferable to use [[EDF animations]].
||'''r_swirl'''||bool||on/off||Whether to enable the swirling effect for all animated flats. Meant mainly for testing the effect; otherwise it's preferable to use [[EDF animations]].
|-
|-
||'''r_trans'''||bool||on/off||whether general translucency is enabled
||'''r_trans'''||bool||on/off||
|-
|-
||'''r_tranpct'''||int||0 to 100||general global translucency percentage
||'''r_tranpct'''||int||0 to 100||
|-
|-
||'''screensize'''||int||0 to 8 buffered||View frame size.
||'''screensize'''||int||0 to 8 buffered||View frame size.
|-
|-
||'''r_ptcltrans'''||int||0 to 2 or none, smooth, general||translucency type for particle effects — smoth is ZDoom-style smooth fading, and general is static, BOOM-style translucency as used in Eternity v3.29 Gamma and earlier.
||'''r_ptcltrans'''||int||0 to 2 or none, smooth, general||
|-
|-
||'''r_columnengine'''||int||0 to 1 or normal, quad||
||'''r_columnengine'''||int||0 to 1 or normal, quad||
Line 693: Line 685:
||'''r_tlstyle'''||int||0 to 2 or none, boom, new||
||'''r_tlstyle'''||int||0 to 2 or none, boom, new||
|-
|-
||'''r_boomcolormaps'''||toggle||on/off||If '''on''', causes all sectors with colormaps to apply the Boom-like logic of changing player's full colormap instead of using it locally. This is mainly for compatibility. See also '''sector-colormap''' in [[EMAPINFO]] for level-based options on how to customize this behaviour.
||'''r_boomcolormaps'''||toggle||on/off||If '''on''', causes all sectors with colormaps to apply the Boom-like logic of changing player's full colormap instead of using it locally. This is mainly for compatibility.
|-
|-
||'''r_drawplayersprites'''||toggle||on/off||
||'''r_drawplayersprites'''||toggle||on/off||
|-
||'''r_centerfire'''||toggle||on/off||Whether to centre the weapon sprites when firing, like in GZDoom. Can also be saved in [[OPTIONS]].
|-
|-
||'''displaynum'''||int||0 to number of displays||
||'''displaynum'''||int||0 to number of displays||
|-
|-
||'''snd_card'''||int||-1 to 1 or "SDL mixer", none, "PC Speaker"||type of sound driver to be used by SDL
||'''snd_card'''||int||-1 to 1 or "SDL mixer", none, "PC Speaker"||
|-
|-
||'''mus_card'''||int||-1 to 0 or "SDL mixer", none||MIDI driver used by SDL
||'''mus_card'''||int||-1 to 0 or "SDL mixer", none||
|-
|-
||'''detect_voices'''||int||0 to 1 or yes, no||Unused.
||'''detect_voices'''||int||0 to 1 or yes, no||
|-
|-
||'''snd_spcpreamp'''||int||1 to 6||amplification factor for SPC music
||'''snd_spcpreamp'''||int||1 to 6||
|-
|-
||'''snd_spcbassboost'''||int||0 to 31||logarithmic bass boost scale for SPC music
||'''snd_spcbassboost'''||int||0 to 31||
|-
|-
||'''snd_mididevice'''||int||-1 to 0 or Default, ADLMIDI||
||'''snd_mididevice'''||int||-1 to 0 or Default, ADLMIDI||
Line 731: Line 721:
||'''s_highgain'''||float||0 to 3||
||'''s_highgain'''||float||0 to 3||
|-
|-
||'''i_ledsoff'''||bool||yes/no||Whether to keep keyboard LEDs off regardless of lock states.
||'''i_ledsoff'''||bool||yes/no||
|-
|-
||'''i_waitatexit'''||bool||yes/no||whether game will wait for input after exiting ('''yes'''), or shut down immediately ('''no''').
||'''i_waitatexit'''||bool||yes/no||
|-
|-
||'''i_showendoom'''||bool||yes/no||whether to show ENDOOM on exit.
||'''i_showendoom'''||bool||yes/no||
|-
|-
||'''i_endoomdelay'''||int||35 to 3500||how long is ENDOOM shown
||'''i_endoomdelay'''||int||35 to 3500||
|-
|-
||'''com'''||int||1 to 4||COM port to use for serial connections
||'''com'''||int||1 to 4||
|-
|-
||'''ammo_red'''||int||0 to 100||ammo amount at which status bar numbers turn red
||'''ammo_red'''||int||0 to 100||
|-
|-
||'''ammo_yellow'''||int||0 to 100||ammo amount at which status bar numbers turn yellow
||'''ammo_yellow'''||int||0 to 100||
|-
|-
||'''health_red'''||int||0 to 200||health amount at which status bar numbers turn red
||'''health_red'''||int||0 to 200||
|-
|-
||'''health_yellow'''||int||0 to 200||health amount at which status bar numbers turn yellow
||'''health_yellow'''||int||0 to 200||
|-
|-
||'''health_green'''||int||0 to 200||health amount at which status bar numbers turn green
||'''health_green'''||int||0 to 200||
|-
|-
||'''armor_red'''||int||0 to 200||armor amount at which status bar numbers turn red
||'''armor_red'''||int||0 to 200||
|-
|-
||'''armor_yellow'''||int||0 to 200||armor amount at which status bar numbers turn yellow
||'''armor_yellow'''||int||0 to 200||
|-
|-
||'''armor_green'''||int||0 to 200||armor amount at which status bar numbers turn green
||'''armor_green'''||int||0 to 200||
|-
|-
||'''armor_byclass'''||toggle||yes/no||
||'''armor_byclass'''||toggle||yes/no||
|-
|-
||'''st_graypct'''||bool||yes/no||whether to keep % sign grey or to make it change colour with the numbers (if that's enabled).
||'''st_graypct'''||bool||yes/no||
|-
|-
||'''st_rednum'''||bool||yes/no||whether status bar numbers are always red, or coloured like in Boom.
||'''st_rednum'''||bool||yes/no||
|-
|-
||'''st_singlekey'''||bool||yes/no||Whether to show just the skull keys when both are picked, like in vanilla Doom.
||'''st_singlekey'''||bool||yes/no||Whether to show just the skull keys when both are picked, like in vanilla Doom.
Line 769: Line 759:
||'''s_enviro_volume'''||int||0 to 16||
||'''s_enviro_volume'''||int||0 to 16||
|-
|-
||'''s_precache'''||bool||on/off||whether to precache sounds at the beginning of the game
||'''s_precache'''||bool||on/off||
|-
|-
||'''s_pitched'''||bool||on/off||whether to have variable pitched sounds like in old Doom and new Doom re-releases.
||'''s_pitched'''||bool||on/off||
|-
|-
||'''snd_channels'''||int||1 to 32||number of software sound channels to maintain.
||'''snd_channels'''||int||1 to 32||
|-
|-
||'''sfx_volume'''||int||0 to 15||base volume for digital sound effects
||'''sfx_volume'''||int||0 to 15||
|-
|-
||'''music_volume'''||int||0 to 15||base volume for MIDI synthesis
||'''music_volume'''||int||0 to 15||
|-
|-
||'''s_flippan'''||bool||on/off||whether to reverse stereo channels
||'''s_flippan'''||bool||on/off||
|-
|-
||'''s_hidefmusic'''||bool||on/off||
||'''s_hidefmusic'''||bool||on/off||
Line 785: Line 775:
||'''s_randmusic'''||toggle||on/off||
||'''s_randmusic'''||toggle||on/off||
|-
|-
||'''v_ticker'''||int||0 to 3 or off, chart, classic, text||FPS ticker display
||'''v_ticker'''||int||0 to 3 or off, chart, classic, text||
|-
|-
||'''bobbing'''||bool||on/off netvar||'''on''': players see themselves bob about like chickens. '''off''': players see themselves scoot around like robots on wheels.
||'''bobbing'''||bool||on/off netvar||
|-
|-
||'''name'''||string||length 20 netvar||Name of player.
||'''name'''||string||length 20 netvar||User name.
|-
|-
||'''dogjumping'''||bool||on/off netvar||
||'''dogjumping'''||bool||on/off netvar||
|-
|-
||'''dmflags'''||int||minimum 0 netvar||deathmatch flags bitmask -- add the values below together to set individual flags; values are as follows:
||'''dmflags'''||int||minimum 0 netvar||
* 1 (0x1): items respawn
* 2 (0x2): weapons stay
* 4 (0x4): barrels respawn
* 8 (0x8): players drop backpacks
* 16 (0x10): super powerups respawn
* 32 (0x20): instagib, any damage gibs players
* 64 (0x40): keep items when player respawns
|-
|-
||'''colour'''||int||netvar 0 to 14 or green, indigo, brown, red, tomato, dirt, blue, gold, sea, black, purple, orange, pink, cream, white||Player's uniform color.
||'''colour'''||int||netvar 0 to 14 or green, indigo, brown, red, tomato, dirt, blue, gold, sea, black, purple, orange, pink, cream, white||
|-
|-
||'''gametype'''||int||netvar 0 to 2 or single, coop, deathmatch||determines rules used for gameplay; cannot set single if more than one player is present
||'''gametype'''||int||netvar 0 to 2 or single, coop, deathmatch||
|-
|-
||'''skill'''||int||netvar 0 to 4 or "im too young to die", "hey not too rough", "hurt me plenty", "ultra violence", "nightmare"||game skill level
||'''skill'''||int||netvar 0 to 4 or "im too young to die", "hey not too rough", "hurt me plenty", "ultra violence", "nightmare"||
|-
|-
||'''allowmlook'''||bool||on/off netvar||Whether to allow looking up and down.
||'''allowmlook'''||bool||on/off netvar||Whether to allow looking up and down.
Line 816: Line 799:
||'''recoil'''||bool||on/off netvar||Boom-style recoil enabled.
||'''recoil'''||bool||on/off netvar||Boom-style recoil enabled.
|-
|-
||'''pushers'''||bool||on/off netvar||Whether objects are affected by wind and current.
||'''pushers'''||bool||on/off netvar||
|-
|-
||'''varfriction'''||bool||on/off netvar||Whether players (and possibly monsters) experience variable friction.
||'''varfriction'''||bool||on/off netvar||
|-
|-
||'''nukage'''||bool||on/off netvar||Whether damaging sectors hurt players as normal.
||'''nukage'''||bool||on/off netvar||
|-
|-
||'''p_pitchedflight'''||toggle||on/off netvar||Whether flying in a pitched direction follows that direction (unlike vanilla Heretic).
||'''p_pitchedflight'''||toggle||on/off netvar||Whether flying in a pitched direction follows that direction (unlike vanilla Heretic).
Line 850: Line 833:
||'''mon_distfriend'''||int||0 to 1024 netvar||Distance friends stay away.
||'''mon_distfriend'''||int||0 to 1024 netvar||Distance friends stay away.
|-
|-
||'''skin'''||string||length 256 netvar||Player skin setting.
||'''skin'''||string||length 256 netvar||
|-
|-
||'''comp_*'''||bool||on/off netvar||These are the various compatibility options. See the equivalent '''comp_*''' fields from the [[OPTIONS]] lump for a full list of variables.
||'''comp_*'''||bool||on/off netvar||These are the various compatibility options. See the equivalent '''comp_*''' fields from the [[OPTIONS]] lump for a full list of variables.
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