Editing List of codepointers

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This '''list of codepointers''' is a list of all the action routines which can be performed by [[thingtype|things]] from [[EDF]] [[frame]]s. They are common for all games, so for example Heretic codepointers can be used in Doom.
This '''list of codepointers''' is a list of all the action routines which can be used in [[EDF]] [[frame]]s. They are common for all games, so for example Heretic codepointers can be used in Doom.


You can specify the codepointers with or without their internal A_ prefix, even inside [[DECORATE state syntax]]. For simplicity, they will be referred in this wiki without the prefix.
You can specify the codepointers with or without their internal A_ prefix, even inside [[DECORATE state syntax]]. For simplicity, they will be referred in this wiki without the prefix.


Note that some codepointers, inherited from MBF, use the '''misc1''' and '''misc2''' frame properties, instead of the more general '''args''' list. Side effects aside, this also means that in the DECORATE syntax they will have to use the '''offset'''(''misc1'', ''misc2'') specifier. They all have DECORATE-friendly equivalents however.
Note that some codepointers, inherited from MBF, use the '''misc1''' and '''misc2''' frame properties, instead of the more general '''args''' list. Side effects aside, this also means that they will not be usable in the DECORATE syntax, but they all have DECORATE-compatible equivalents.


'''IMPORTANT:''' Do not provide more nonzero arguments to the codepointers than specified in the reference. Doing so may break forward compatibility with versions of Eternity that implement new functionality to codepointers.
'''IMPORTANT:''' Do not provide more nonzero arguments to the codepointers than specified in the reference. Doing so may break forward compatibility with versions of Eternity that implement new functionality to codepointers.
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==Player guns==
==Player guns==
===Weapon maintenance===
===Attacks===
====Parameterized====
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[CheckReload]]||Super shotgun reload check.||Doom 2
||[[CustomPlayerMelee]]||Configurable player melee attack.||Eternity
|-
|-
||[[CheckReloadEx]]||Extended version of [[CheckReload]] that allows counter comparison.||Eternity
||[[FireCustomBullets]]||Configurable player bullet (hitscan) attack.||Eternity
|-
|-
||[[GunFlash]]||Produces a gun flash sprite without firing anything at the current moment.||Doom
||[[FirePlayerMissile]]||Configurable player projectile attack.||Eternity
|-
|-
||[[JumpIfNoAmmo]]||Jumps to a state if ammo is gone.||ZDoom
||[[PlayerThunk]]||{{deprecated}} Run monster-specific codepointers as weapon actions.||Eternity
|-
||[[Light0]]||Resets the gun flash light level.||Doom
|-
||[[Light1]]||Sets the gun flash light level to 1.||Doom
|-
||[[Light2]]||Sets the gun flash light level to 2.||Doom
|-
||[[Lower]]||Action during a weapon's lowering sequence.||Doom
|-
||[[Raise]]||Action during a weapon's raise sequence.||Doom
|-
||[[ReFire]]||Skip frame if shooting is sustained (e.g. for plasma rifle's cooldown effect).||Doom
|-
||[[SubtractAmmo]]||Consumes one ammo unit without firing.||Eternity
|-
||[[WeaponReady]]||Action during a weapon's idle sequence.||Doom
|}
|}


===Player attacks===
====Classic====
====Classic Doom====
These exist to support the vanilla Doom player attacks.
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name
! Name
! Description
! Description
! Specifics
! Origin
! First game it appeared
|-
||[[BFGsound]]||Plays the BFG charge-up sound effect.||BFG||Doom
|-
||[[CloseShotgun2]]||Plays the super shotgun closing sound effect. Also includes [[ReFire]].||Super shotgun||Doom 2
|-
|-
||[[FireBFG]]||BFG9000 attack.||BFG||Doom
||[[FireBFG]]||BFG9000 attack.||Doom
|-
|-
||[[FireCGun]]||Chaingun attack.||||Doom
||[[FireCGun]]||Chaingun attack.||Doom
|-
|-
||[[FireMissile]]||Rocket launcher attack.||||Doom
||[[FireMissile]]||Rocket launcher attack.||Doom
|-
|-
||[[FireOldBFG]]||Alpha Doom BFG attack (made available since [[MBF]]).||||Doom
||[[FireOldBFG]]||Alpha Doom BFG attack (made available since [[MBF]]).||Doom
|-
|-
||[[FirePistol]]||Pistol attack.||||Doom
||[[FirePistol]]||Pistol attack.||Doom
|-
|-
||[[FirePlasma]]||Plasma rifle attack.||||Doom
||[[FirePlasma]]||Plasma rifle attack.||Doom
|-
|-
||[[FireShotgun]]||Shotgun attack.||||Doom
||[[FireShotgun]]||Shotgun attack.||Doom
|-
|-
||[[FireShotgun2]]||Super shotgun attack.||Super shotgun||Doom 2
||[[FireShotgun2]]||Super shotgun attack.||Doom 2
|-
|-
||[[LoadShotgun2]]||Plays the super shotgun loading sound effect.||Super shotgun||Doom 2
||[[Punch]]||Fist attack.||Doom
|-
|-
||[[OpenShotgun2]]||Plays the super shotgun opening sound effect.||Super shotgun||Doom 2
||[[Saw]]||Chainsaw attack.||Doom
|-
||[[Punch]]||Fist attack.||||Doom
|-
||[[Saw]]||Chainsaw attack.||||Doom
|}
|}
====Classic Heretic====
 
These exist to support the vanilla Doom and Heretic player attacks.
===Control===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[FireBlasterPL1]]||Dragon claw attack.||Heretic
||[[CheckReload]]||Super shotgun reload check.||Doom 2
|-
|-
||[[FireCrossbowPL1]]||Ethereal crossbow attack.||Heretic
||[[CheckReloadEx]]||Extended version of [[CheckReload]] that allows counter comparison.||Eternity
|-
|-
||[[FireCrossbowPL2]]||Ethereal crossbow attack with Tome of Power.||Heretic
||[[JumpIfNoAmmo]]||Jumps to a state if ammo is gone.||ZDoom
|-
|-
||[[FireGoldWandPL1]]||Elven wand attack.||Heretic
||[[Lower]]||Action during a weapon's lowering sequence.||Doom
|-
|-
||[[FireGoldWandPL2]]||Elven wand attack with Tome of Power.||Heretic
||[[Raise]]||Action during a weapon's raise sequence.||Doom
|-
|-
||[[FireMacePL1]]||Fire mace attack.||Heretic
||[[ReFire]]||Skip frame if shooting is sustained (e.g. for plasma rifle's cooldown effect).||Doom
|-
|-
||[[FireMacePL2]]||Fire mace attack with Tome of Power.||Heretic
||[[WeaponReady]]||Action during a weapon's idle sequence.||Doom
|}
 
===Other===
{|class="wikitable sortable"
! Name
! Description
! Origin
|-
|-
||[[FirePhoenixPL1]]||[[Doom Wiki:Phoenix Rod|Phoenix Rod]] attack.||Heretic
||[[EjectCasing]]||Used for the effect of throwing casing.||Eternity
|}
 
===Muzzle flash effects===
{|class="wikitable sortable"
! Name
! Description
! Origin
|-
|-
||[[FirePhoenixPL2]]||Phoenix rod attack with Tome of Power.||Heretic
||[[GunFlash]]||Produces a gun flash sprite without firing anything at the current moment.||Doom
|-
|-
||[[FireSkullRodPL1]]||[[Doom Wiki:Hellstaff|Hellstaff]] attack.||Heretic
||[[Light0]]||Resets the gun flash light level.||Doom
|-
|-
||[[GauntletAttack]]||Gauntlets of the Necromancer attack.||Heretic
||[[Light1]]||Sets the gun flash light level to 1.||Doom
|-
|-
||[[InitPhoenixPL2]]||Heretic Tome of Power Phoenix Rod startup.||Heretic
||[[Light2]]||Sets the gun flash light level to 2.||Doom
|}
|}


====Parameterized====
===DOOM gun sound effects===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[CustomPlayerMelee]]||Configurable player melee attack.||Eternity
||[[BFGSound]]||Plays the BFG charge-up sound effect.||Doom
|-
||[[EjectCasing]]||Used for the effect of throwing casing.||Eternity
|-
|-
||[[FireCustomBullets]]||Configurable player bullet (hitscan) attack.||Eternity
||[[CloseShotgun2]]||Plays the super shotgun closing sound effect. Also includes [[ReFire]].||Doom 2
|-
|-
||[[FirePlayerMissile]]||Configurable player projectile attack.||Eternity
||[[LoadShotgun2]]||Plays the super shotgun loading sound effect.||Doom 2
|-
|-
||[[PlayerThunk]]||{{deprecated}} Run monster-specific codepointers as weapon actions.||Eternity
||[[OpenShotgun2]]||Plays the super shotgun opening sound effect.||Doom 2
|}
|}


===Weapon frame scripting===
===Frame scripting===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[PlayerStartScript]]||Starts map script, as from a player weapon.||Eternity
||[[PlayerStartScript]]||Starts map script, as from a player weapon.||Eternity
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[Face]]||Face a specified angle.||MBF
||[[Face]]||Face a specified angle.||MBF
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[BFG11KHit]]||[[SMMU]] BFG variant.||SMMU
||[[BFG11KHit]]||[[SMMU]] BFG variant.||SMMU
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[BrainExplode]]||Brain perpetual explosion controller.||Doom 2
||[[BrainExplode]]||Brain perpetual explosion controller.||Doom 2
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[Detonate]]||Thing damage controlled explosion.||MBF
||[[Detonate]]||Thing damage controlled explosion.||MBF
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|-
|-
||[[Explode]]||Rocket/barrel splash damage.||Doom
||[[Explode]]||Rocket/barrel splash damage.||Doom
|-
||[[HticExplode]]||Heretic-compatible explosion.||Heretic
|-
|-
||[[Mushroom]]||[[MBF]]-style mushroom explosion.||MBF
||[[Mushroom]]||[[MBF]]-style mushroom explosion.||MBF
|-
||[[MushroomEx]]||Extended mushroom explosion codepointer.||Eternity
|-
|-
||[[Nailbomb]]||[[SMMU]]-style explosion with shrapnels.||SMMU
||[[Nailbomb]]||[[SMMU]]-style explosion with shrapnels.||SMMU
|}
=====Heretic=====
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[DeathBallImpact]]||Heretic super firemace sphere impact.||Heretic
|-
||[[HticExplode]]||Heretic-compatible explosion.||Heretic
|-
||[[MaceBallImpact]]||Heretic small firemace sphere impact.||Heretic
|-
||[[MaceBallImpact2]]||Heretic medium firemace sphere impact.||Heretic
|}
|}


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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[GenTracer]]||Generic homing projectile.||Eternity
||[[GenTracer]]||Generic homing projectile.||Eternity
|-
|-
||[[HticTracer]]||Heretic nitrogolem homing projectile (generalized).||Heretic
||[[HticTracer]]||Heretic nitrogolem homing projectile.||Heretic
|-
||[[MummyFX1Seek]]||Heretic nitrogolem homing projectile (particular).||Heretic
|-
|-
||[[Tracer]]||Revenant homing projectile.||Doom 2
||[[Tracer]]||Revenant homing projectile.||Doom 2
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[Fire]]||Stick on the face of attacker's target, like the archvile's fire effect.||Doom 2
||[[Fire]]||Stick on the face of attacker's target, like the archvile's fire effect.||Doom 2
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
||[[FlameEnd]]||Phoenix rod flame rising.||Heretic
|-
||[[FloatPuff]]||Phoenix rod flame hitting wall.||Heretic
|-
|-
||[[BeastPuff]]||Weredragon fire projectile smoke.||Heretic
||[[BeastPuff]]||Weredragon fire projectile smoke.||Heretic
|-
||[[BoltSpark]]||Ethereal arrow trail.||Heretic
|-
|-
||[[BlueSpark]]||Create a blue D'sparil attack projectile.||Heretic
||[[BlueSpark]]||Create a blue D'sparil attack projectile.||Heretic
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|-
|-
||[[LichIceImpact]]||Explode iron lich ice globe into shards.||Heretic
||[[LichIceImpact]]||Explode iron lich ice globe into shards.||Heretic
|-
||[[MacePL1Check]]||Small Heretic mace sphere maintenance.||Heretic
|-
|-
||[[MntrFloorFire]]||Used by the maulotaur ground fire projectile.||Heretic
||[[MntrFloorFire]]||Used by the maulotaur ground fire projectile.||Heretic
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[AlertMonsters]]||Shout so other monsters chase the player.||ZDoom
||[[AlertMonsters]]||Shout so other monsters chase the player.||ZDoom
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[BetaSkullAttack]]||Remote melee attack, as used by the Doom alpha lost souls (available since [[MBF]]).||MBF beta emulation
||[[BetaSkullAttack]]||Remote melee attack, as used by the Doom alpha lost souls (available since [[MBF]]).||MBF beta emulation
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[BrainSpit]]||cube spawn||Doom 2
||[[BrainSpit]]||cube spawn||Doom 2
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[BeastAttack]]||weredragon||Heretic
||[[BeastAttack]]||weredragon||Heretic
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[BossDeath]]||special monster death functions (such as Baron death in E1M8)||Doom
||[[BossDeath]]||special monster death functions (such as Baron death in E1M8)||Doom
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|-
|-
||[[Die]]||causes suicide||MBF
||[[Die]]||causes suicide||MBF
|-
||[[FadeIn]]||increments alpha||ZDoom
|-
||[[FadeOut]]||decrements alpha, DOESN'T destroy the thing||ZDoom
|-
|-
||[[Fall]]||remove SOLID flag (used on dying monsters)||Doom
||[[Fall]]||remove SOLID flag (used on dying monsters)||Doom
|-
||[[HideThing]]||Sets DONTDRAW flag on an object||ZDoom
|-
|-
||[[KeenDie]]||open 666-tagged doors on death of all like-named monsters||Doom 2
||[[KeenDie]]||open 666-tagged doors on death of all like-named monsters||Doom 2
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|-
|-
||[[RestoreSpecialThing2]]||Adds the SPECIAL flag back to an object and sets the object back into its spawnstate.||Heretic
||[[RestoreSpecialThing2]]||Adds the SPECIAL flag back to an object and sets the object back into its spawnstate.||Heretic
|-
||[[SelfDestruct]]||Projectile-compatible counterpart to '''Die'''.||Eternity
|-
|-
||[[SetFlags]]||alter flags||Eternity
||[[SetFlags]]||alter flags||Eternity
|-
|-
||[[SetSpecial]]||alter thing's special and args||ZDoom
||[[SetTranslucent]]||modify alpha amount; setup additiveness or fuzziness||ZDoom
|-
|-
||[[ShowMessage]]||display text message||Eternity
||[[ShowMessage]]||display text message||Eternity
|-
|-
||[[Spawn]]||create another object on top of this one||MBF
||[[Spawn]]||create another object on top of this one||MBF
|-
||[[SpawnEx]]||enhanced spawn variant||Eternity
|-
|-
||[[SteamSpawn]]||create steam effects||Eternity
||[[SteamSpawn]]||create steam effects||Eternity
|-
||[[UnSetFlags]]||alter flags||Eternity
|}
====Visual====
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[ClearSkin]]||Removes the sprite skin.||Eternity
|-
||[[FadeIn]]||increments alpha||ZDoom
|-
||[[FadeOut]]||decrements alpha, DOESN'T destroy the thing||ZDoom
|-
||[[HideThing]]||Sets DONTDRAW flag on an object||ZDoom
|-
||[[SetTranslucent]]||modify alpha amount; setup additiveness or fuzziness||ZDoom
|-
|-
||[[UnHideThing]]||Unsets DONTDRAW flag on an object||ZDoom
||[[UnHideThing]]||Unsets DONTDRAW flag on an object||ZDoom
|-
|-
||[[UnSetFlags]]||alter flags||Eternity
|}
|}
====Heretic====
====Heretic====
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[AccelGlitter]]||accelerate upwards||Heretic
||[[AccelGlitter]]||accelerate upwards||Heretic
|-
|-
||[[DripBlood]]||spawn heretic blood||Heretic
||[[DripBlood]]||spawn heretic blood||Heretic
|-
||[[GhostOff]]||Remove the ghost effect||Heretic
|-
|-
||[[HticBossDeath]]||special monster death functions for Heretic||Heretic
||[[HticBossDeath]]||special monster death functions for Heretic||Heretic
|-
||[[Fall|HticDrop]]||{{deprecated}} same thing as [[Fall]]||Heretic
|-
|-
||[[ImpDeath]]||special death for gargoyle||Heretic
||[[ImpDeath]]||special death for gargoyle||Heretic
Line 522: Line 467:
|-
|-
||[[ImpXDeath2]]||special extreme death for gargoyle, stage 2||Heretic
||[[ImpXDeath2]]||special extreme death for gargoyle, stage 2||Heretic
|-
||[[InitKeyGizmo]]||Heretic key lock orb statue maintenance||Heretic
|-
|-
||[[MakePod]]||generate a pod||Heretic
||[[MakePod]]||generate a pod||Heretic
Line 551: Line 494:


===Sound effects===
===Sound effects===
====Generic====
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[AmbientThinker]]||ambient sound maintenance||Eternity
||[[AmbientThinker]]||ambient sound maintenance||Eternity
|-
|-
||[[Pain]]||play pain sound||Doom
||[[BabyMetal]]||bspwlk sound effect — also includes Chase!||Doom 2
|-
||[[PlayerScream]]||player-specific, health-dependent (death) sound||Doom
|-
||[[PlaySound]]||custom sound||MBF
|-
||[[PlaySoundEx]]||extended custom sound||ZDoom
|-
||[[Scream]]||play death sound||Doom
|-
||[[XScream]]||extreme death gut noise||Doom
|}
====Game specific====
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
|-
||[[BrainAwake]]||loud bossit sound effect||Doom 2
||[[BrainAwake]]||loud bossit sound effect||Doom 2
Line 581: Line 507:
||[[BrainPain]]||loud bospn sound effect||Doom 2
||[[BrainPain]]||loud bospn sound effect||Doom 2
|-
|-
||[[ContMobjSound]]||Heretic knight axe and nitrogolem missile sounds||Heretic
||[[FatRaise]]||mancubus warning — also includes FaceTarget||Doom 2
|-
|-
||[[ESound]]||Heretic water and wind ambiend sounds||Heretic
||[[FireCrackle]]||flame sound effect — also includes "Fire" action!||Doom 2
|-
||[[Hoof]]||cyberdemon hoof sound — also includes Chase!||Doom
|-
|-
||[[FlameSnd]]||Heretic player burning death sound||Heretic
||[[Metal]]||metal sound effect — also includes Chase!||Doom
|-
|-
||[[RavenPlayerScream]]||Heretic player scream||Heretic
||[[Pain]]||play pain sound||Doom
|-
|-
||'''SorDBon'''||Plays sound 329 ('''ht_sordbon''')||Heretic
||[[PlayerScream]]||player-specific, health-dependent (death) sound||Doom
|-
|-
||'''SorDExp'''||Plays sound 328 ('''ht_sordexp''')||Heretic
||[[PlaySound]]||custom sound||MBF
|-
|-
||'''SorDSph'''||Plays sound 327 ('''ht_sordsph''')||Heretic
||[[PlaySoundEx]]||extended custom sound||ZDoom
|-
|-
||'''SorRise'''||Plays sound 322 ('''ht_sorrise''')||Heretic
||[[Scream]]||play death sound||Doom
|-
|-
||'''SorSightSnd'''||Plays sound 323 ('''ht_sorsit''')||Heretic
||[[SkelWhoosh]]||revenant swing noise — also includes FaceTarget||Doom 2
|-
|-
||'''SorZap'''||Plays sound 321 ('''ht_sorzap''')||Heretic
||[[SpawnSound]]||boscub sound effect — also includes SpawnFly||Doom 2
|-
|-
||[[StartFire]]||flamst sound effect — also includes "Fire" action!||Doom 2
||[[StartFire]]||flamst sound effect — also includes "Fire" action!||Doom 2
|-
|-
||[[VileStart]]||archvile heat-up noise||Doom 2
||[[VileStart]]||archvile heat-up noise||Doom 2
|}
=====Combined=====
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
|-
||[[BabyMetal]]||bspwlk sound effect — also includes Chase!||Doom 2
||[[XScream]]||extreme death gut noise||Doom
|-
||[[FatRaise]]||mancubus warning — also includes FaceTarget||Doom 2
|-
||[[FireCrackle]]||flame sound effect — also includes "Fire" action!||Doom 2
|-
||[[Hoof]]||cyberdemon hoof sound — also includes Chase!||Doom
|-
||[[Metal]]||metal sound effect — also includes Chase!||Doom
|-
||[[SkelWhoosh]]||revenant swing noise — also includes FaceTarget||Doom 2
|-
||[[SpawnSound]]||boscub sound effect — also includes SpawnFly||Doom 2
|}
|}


Line 630: Line 540:
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[AproxDistance]]||assign distance from target to a variable||Eternity
||[[AproxDistance]]||assign distance from target to a variable||Eternity
Line 637: Line 547:
|-
|-
||[[CopyCounter]]||copy a variable to another variable||Eternity
||[[CopyCounter]]||copy a variable to another variable||Eternity
|-
||[[CounterDiceRoll]]||set a variable to the result of a damage calculation||Eternity
|-
|-
||[[CounterJump]]||counter-based next frame||Eternity
||[[CounterJump]]||counter-based next frame||Eternity
Line 667: Line 575:
|-
|-
||[[TargetJump]]||go to designated frame if having a target||Eternity
||[[TargetJump]]||go to designated frame if having a target||Eternity
|}
===Powerup use===
These are triggered from [[EDF_item_effects_and_inventory#artifact|artifact]]'s '''useaction''' field, not from states.
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[HticArtiTele]]||Chaos Device action||Heretic
|-
||[[HticSpawnFireBomb]]||Time Bomb of the Ancients action||Heretic
|}
|}


[[Category:Codepointers|*]]
[[Category:Codepointers|*]]
[[Category:EDF]]
[[Category:EDF]]
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