Editing Lighting linedef types

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The lighting linedef types change the lighting in the tagged sector. All are regular or extended types, there are no generalized lighting types. All are switched or walkovers.  
The lighting linedef types change the lighting in the tagged sector. All are regular or extended types, there are no generalized lighting types. All are switched or walkovers.  
{{backto|Linedef types}}


=Lighting Targets=
=Lighting Targets=
*Lights to Minimum Neighbor


:Each tagged sector is set to the minimum light level found in any adjacent sector. The tagged sectors are changed in numerical order, and this may influence the result.
* Lights to Minimum Neighbor


*Lights to Maximum Neighbor
Each tagged sector is set to the minimum light level found in any adjacent sector. The tagged sectors are changed in numerical order, and this may influence the result.


:Each tagged sector is set to the maximum light level found in any adjacent sector. The tagged sectors are changed in numerical order, and this may influence the result.
* Lights to Maximum Neighbor
 
Each tagged sector is set to the maximum light level found in any adjacent sector. The tagged sectors are changed in numerical order, and this may influence the result.


* Blinking
* Blinking


:Each tagged sector begins blinking between two light levels. The brighter level is the light level in the tagged sector. The darker level is the minimum neighbor light level, or 0 if all neighbor sectors have lighting greater than or equal to the sector's at the time of activation. The blinking is non-synchronous, beginning 1-9 gametics after activation, with a dark period of 1 sec (35 gametics) and a bright period of 1/7 sec (5 gametics).
Each tagged sector begins blinking between two light levels. The brighter level is the light level in the tagged sector. The darker level is the minimum neighbor light level, or 0 if all neighbor sectors have lighting greater than or equal to the sector's at the time of activation. The blinking is non-synchronous, beginning 1-9 gametics after activation, with a dark period of 1 sec (35 gametics) and a bright period of 1/7 sec (5 gametics).


* 35 Units
* 35 Units


:Each tagged sector is set to a light level of 35 units.
Each tagged sector is set to a light level of 35 units.


* 255 Units
* 255 Units


:Each tagged sector is set to a light level of 255 units.
Each tagged sector is set to a light level of 255 units.  
* Raise by Param
 
:Available with parameterized lines only. Raises tagged sectors' light levels by a given amount.
* Lower by Param
 
:Available with parameterized lines only. Lowers tagged sectors' light levels by a given amount.
* Change to Param
 
:Available with parameterized lines only. Changes all tagged sectors' light levels to the given level.
* Fade
 
:Available with parameterized lines only. Fades all tagged sectors' light levels up or down to the given level.
* Glow
 
:Available with parameterized lines only. Causes all tagged sectors to fade continuously between two given light levels at a given speed.
* Flicker
 
:Available with parameterized lines only. Causes all tagged sectors to blink between two given light levels at random. Sector flickering is not synchronized.
* Strobe
 
:Available with parameterized lines only. Causes all tagged sectors to blink between two given light levels on a period between given minimum and maximum amounts of time. Sector strobing is not synchronized.


=Regular and extended lighting linedef types=
=Regular and extended lighting linedef types=
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*374:'''Light_Strobe'''(''tag'', ''maxval'', ''minval'', ''maxtime'', ''mintime'')
*374:'''Light_Strobe'''(''tag'', ''maxval'', ''minval'', ''maxtime'', ''mintime'')
:Enables strobing light effect on tagged sectors. Light will periodically flash, staying at ''maxval'' level for ''maxtime'' tics and at ''minval'' level for ''mintime'' tics.
:Enables strobing light effect on tagged sectors. Light will periodically flash, staying at ''maxval'' level for ''maxtime'' tics and at ''minval'' level for ''mintime'' tics.
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