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==Purpose== Causes the object to transfer to the indicated frame if the value in ''cmphealth'' (or the given counter, for operations ending with "'''_counter'''") compares as requested to the object's current health. This allows "frame scripting" of actions which vary depending on how much damage an enemy or other object has received. If the jump does not occur, the object will fall through to the next frame. If the current frame's tics are set to -1, fall-through will not occur. ===Notes=== Options '''and''' and '''and_counter''', "bitwise and", are most useful for performing an action only if the object's health is even or odd. To perform an action if the health value is odd, set ''cmphealth'' to 1. Use of other values will result in periodic chances for an action, and will require experimentation.
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