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Generalized sector types
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Eternity provides generalized sector types, based on bit fields, that allow several sector type properties to be independently specified for a sector. Texture change linedefs can be used to switch some or all of these properties dynamically, outside lighting. {{Backto|Sector types}} '''For classic non-UDMF format only''': Bits 0 to 4 specify the lighting type in the sector, the same codes that DOOM used are employed: Dec Bits 4-0 Description ------------------------------------------------------------------- 0 00000 Normal lighting 1 00001 random off 2 00010 blink 0.5 second 3 00011 blink 1.0 second 4 00100 -10/20% health AND light blink 0.5 second 8 01000 light oscillates 12 01100 blink 0.5 second, synchronized 13 01101 blink 1.0 second, synchronized 17 10001 flickers on and off randomly '''For UDMF''': bits 0 to 7 are the same as in [[Regular sector types]], the UDMF section. '''IMPORTANT for UDMF''': to use the following values in UDMF, you need to multiply them by 8 first. The components from 0 to 255 apply te All decimal values listed below can be added from each category to obtain the generalized sector effects. Bits 5 and 6 set the damage type of the sector, with the usual 5/10/20 damage units per second. Dec UDMF dec Bits 6-5 / 9-8 Description ------------------------------------------------------------------- 0 0 00 No damage 32 256 01 5 units damage per sec (halve damage in TYTD skill) 64 512 10 10 units damage per sec 96 768 11 20 units damage per sec Bit 7 makes the sector count towards the secrets total at game end Dec UDMF dec Bit 7 / 10 Description ------------------------------------------------------------------- 0 0 0 Sector is not secret 128 1024 1 Sector is secret Bit 8 enables the ice/mud effect controlled by linedef 223 Dec UDMF dec Bit 8 / 11 Description ------------------------------------------------------------------- 0 0 0 Sector friction disabled 256 2048 1 Sector friction enabled Bit 9 enables the wind effects controlled by linedefs 224-226 Dec UDMF dec Bit 9 / 12 Description ------------------------------------------------------------------- 0 0 0 Sector wind disabled 512 4096 1 Sector wind enabled == Introduced with SMMU == Bits 10 and 11 are now implemented as of SMMU v3.21. Bit 10 suppresses all sounds within the sector, while Bit 11 disables any sounds due to floor or ceiling motion by the sector. Bit 11 is especially useful in silencing constructs such as pseudo-3D bridges, which give off an undesirable plat sound when they move. Dec UDMF dec Bit 10 / 13 Description ------------------------------------------------------------------- 0 0 0 Sounds made in sector function normally 1024 8192 1 Sounds made in sector are suppressed Dec UDMF dec Bit 11 / 14 Description ------------------------------------------------------------------- 0 0 0 Sounds made by sector floor/ceiling movement normal 2048 16384 1 Sounds made by sector floor/ceiling movement suppressed == Introduced with MBF21 == These new bits are added since the MBF21 editing standard. ===Instant death sector=== A new bit is added in MBF21, bit 12 under classic format and bit 15 under UDMF. When this bit is set, bits 5-6 (classic) or 8-9 (UDMF) change their meaning from "sector damage" to different variations of this instant death sector type, as shown in the following table: {|class="wikitable sortable" ! Dec ! Hex ! UDMF dec ! UDMF hex ! Description |- ||4096||1000||32768||8000||Player dies instantly when on sector floor (unless wearing radiation suit or invulnerability) |- ||4128||1020||33024||8100||Player dies instantly when on sector floor (even if wearing suit or invulnerability) |- ||4160||1040||33280||8200||Kill all players and exit to next level (useful for forcing pistol start) |- ||4192||1060||33536||8300||Kill all players and exit to the secret level (useful for forcing pistol start) |} [[Category:Editing reference]]
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