Editing Floor movement classic specials
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* You can have finer control where a floor will move by creating a control sector outside the map, joining it with the tagged sector, and neighbouring it with sectors of desired height, different from whatever is in the main area. However, this has the side effect of shifting the sound origin, unless you make sure to counterbalance it with another control sector on the opposite side, joined as well. | * You can have finer control where a floor will move by creating a control sector outside the map, joining it with the tagged sector, and neighbouring it with sectors of desired height, different from whatever is in the main area. However, this has the side effect of shifting the sound origin, unless you make sure to counterbalance it with another control sector on the opposite side, joined as well. | ||
* You can produce instant floor movement by using a "raise to lowest" or "lower to highest" movement type, and setting the neighbour sector in the opposite direction. The floor will have no choice but to instantly adjust to the lowest or highest neighbour's level. | * You can produce instant floor movement by using a "raise to lowest" or "lower to highest" movement type, and setting the neighbour sector in the opposite direction. The floor will have no choice but to instantly adjust to the lowest or highest neighbour's level. | ||
==Regular types== | ==Regular types== | ||
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! Notes | ! Notes | ||
|- | |- | ||
|| 60 || SR || [[Floor_LowerToLowest]](tag, 8) | || 60 || SR || [[Floor_LowerToLowest]](tag, 8) | ||
|- | |- | ||
|| 23 || S1 || [[Floor_LowerToLowest]](tag, 8) | || 23 || S1 || [[Floor_LowerToLowest]](tag, 8) | ||
|- | |- | ||
|| 82 || WR || [[Floor_LowerToLowest]](tag, 8) | || 82 || WR || [[Floor_LowerToLowest]](tag, 8) | ||
|- | |- | ||
|| 38 || W1 || [[Floor_LowerToLowest]](tag, 8) | || 38 || W1 || [[Floor_LowerToLowest]](tag, 8) | ||
|- | |- | ||
|| 177 || SR || [[Floor_LowerToLowest]](tag, 8, 6)||Change texture & type, numeric model | || 177 || SR || [[Floor_LowerToLowest]](tag, 8, 6)||Change texture & type, numeric model | ||
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|| 37 || W1 || [[Floor_LowerToLowest]](tag, 8, 6)||Change texture & type, numeric model | || 37 || W1 || [[Floor_LowerToLowest]](tag, 8, 6)||Change texture & type, numeric model | ||
|- | |- | ||
|| 69 || SR || [[Floor_RaiseToNearest]](tag, 8) | || 69 || SR || [[Floor_RaiseToNearest]](tag, 8) | ||
|- | |- | ||
|| 18 || S1 || [[Floor_RaiseToNearest]](tag, 8) | || 18 || S1 || [[Floor_RaiseToNearest]](tag, 8) | ||
|- | |- | ||
|| 128 || WR || [[Floor_RaiseToNearest]](tag, 8) | || 128 || WR || [[Floor_RaiseToNearest]](tag, 8) | ||
|- | |- | ||
|| 119 || W1 || [[Floor_RaiseToNearest]](tag, 8) | || 119 || W1 || [[Floor_RaiseToNearest]](tag, 8) | ||
|- | |- | ||
|| 132 || SR || [[Floor_RaiseToNearest]](tag, 32)|| | || 132 || SR || [[Floor_RaiseToNearest]](tag, 32)||Faster | ||
|- | |- | ||
|| 131 || S1 || [[Floor_RaiseToNearest]](tag, 32)|| | || 131 || S1 || [[Floor_RaiseToNearest]](tag, 32)||Faster | ||
|- | |- | ||
|| 129 || WR || [[Floor_RaiseToNearest]](tag, 32)|| | || 129 || WR || [[Floor_RaiseToNearest]](tag, 32)||Faster | ||
|- | |- | ||
|| 130 || W1 || [[Floor_RaiseToNearest]](tag, 32)|| | || 130 || W1 || [[Floor_RaiseToNearest]](tag, 32)||Faster | ||
|- | |- | ||
|| 222 || SR || [[Floor_LowerToNearest]](tag, 8) | || 222 || SR || [[Floor_LowerToNearest]](tag, 8) | ||
|- | |- | ||
|| 221 || S1 || [[Floor_LowerToNearest]](tag, 8) | || 221 || S1 || [[Floor_LowerToNearest]](tag, 8) | ||
|- | |- | ||
|| 220 || WR || [[Floor_LowerToNearest]](tag, 8) | || 220 || WR || [[Floor_LowerToNearest]](tag, 8) | ||
|- | |- | ||
|| 219 || W1 || [[Floor_LowerToNearest]](tag, 8) | || 219 || W1 || [[Floor_LowerToNearest]](tag, 8) | ||
|- | |- | ||
|| 64 || SR || [[Floor_RaiseToLowestCeiling]](tag, 8) | || 64 || SR || [[Floor_RaiseToLowestCeiling]](tag, 8) | ||
|- | |- | ||
|| 101 || S1 || [[Floor_RaiseToLowestCeiling]](tag, 8) | || 101 || S1 || [[Floor_RaiseToLowestCeiling]](tag, 8) | ||
|- | |- | ||
|| 91 || WR || [[Floor_RaiseToLowestCeiling]](tag, 8) | || 91 || WR || [[Floor_RaiseToLowestCeiling]](tag, 8) | ||
|- | |- | ||
|| 5 || W1 || [[Floor_RaiseToLowestCeiling]](tag, 8) | || 5 || W1 || [[Floor_RaiseToLowestCeiling]](tag, 8) | ||
|- | |- | ||
|| 24 || G1 || [[Floor_RaiseToLowestCeiling]](tag, 8) | || 24 || G1 || [[Floor_RaiseToLowestCeiling]](tag, 8) | ||
|- | |- | ||
|| 65 || SR || [[Floor_RaiseToLowestCeiling]](tag, 8, 0, 10, 8)|| | || 65 || SR || [[Floor_RaiseToLowestCeiling]](tag, 8, 0, 10, 8)||Crushes, gap of 8 | ||
|- | |- | ||
|| 55 || S1 || [[Floor_RaiseToLowestCeiling]](tag, 8, 0, 10, 8)|| | || 55 || S1 || [[Floor_RaiseToLowestCeiling]](tag, 8, 0, 10, 8)||Crushes, gap of 8 | ||
|- | |- | ||
|| 94 || WR || [[Floor_RaiseToLowestCeiling]](tag, 8, 0, 10, 8)|| | || 94 || WR || [[Floor_RaiseToLowestCeiling]](tag, 8, 0, 10, 8)||Crushes, gap of 8 | ||
|- | |- | ||
|| 56 || W1 || [[Floor_RaiseToLowestCeiling]](tag, 8, 0, 10, 8)|| | || 56 || W1 || [[Floor_RaiseToLowestCeiling]](tag, 8, 0, 10, 8)||Crushes, gap of 8 | ||
|- | |- | ||
|| 45 || SR || [[Floor_LowerToHighestEE]](tag, 8) | || 45 || SR || [[Floor_LowerToHighestEE]](tag, 8) | ||
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|| 239 || W1 || [[Floor_TransferNumeric]](tag)||Only changes texture & type, no movement | || 239 || W1 || [[Floor_TransferNumeric]](tag)||Only changes texture & type, no movement | ||
|} | |} | ||
==Generalized types== | ==Generalized types== | ||
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NOTE: you can allow monsters to trigger generalized specials if you set change model to numeric and change type to nothing. | NOTE: you can allow monsters to trigger generalized specials if you set change model to numeric and change type to nothing. | ||
==Parameterized Floor Types== | ==Parameterized Floor Types== | ||
See [[Detailed_parameterized_linedef_specification#Floor_movement.2C_earthquake|Parameterized specials]]. | See [[Detailed_parameterized_linedef_specification#Floor_movement.2C_earthquake|Parameterized specials]]. | ||
[[category:Editing reference]] | [[category:Editing reference]] |