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Floor movement classic specials
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==Generalized types== Generalized Boom specials for floors start at 24576 (hex 0x6000). Add the following values to setup the special: * Trigger type: W1 (0), WR (1), S1 (2), SR (3), G1 (4), GR (5), D1 (6), DR (7). * Speed: slow (0), normal (8), fast (16), turbo (24). * Change model: trigger (0), model (32). * Change type: nothing (0), change-zero (1024), change texture (2048), change texture & type (3072). * Direction: down (0), up (64). * Target: highest neighbour floor (0), lowest neighbour floor (128), next neighbour floor (256), lowest neighbour ceiling (384), ceiling (512), by shortest texture (640), by 24 (768), by 32 (896). * Crush: no (0), yes (4096). NOTE: you can allow monsters to trigger generalized specials if you set change model to numeric and change type to nothing. There's a visual bug however, in that rising platforms of this type, if set to change texture, will change theirs only at the end of the movement, even if logically it makes sense for them to change it at the start (considering they work as platforms getting out of a liquid). This is unlike the regular specials above which change texture on rising. Parameterized specials don't have this problem, unless you opt to use [[Generic_Floor]], which emulates all of Boom generalized specials' quirks.
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