Editing FirePistol

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{{Codepointer |
'''FirePistol''' (void)
description=FirePistol is a player weapon codepointer. This codepointer implements the DOOM player's pistol attack, which consists of a single missile-range tracer. |
 
usage='''FirePistol'''|
==Usage==
parameters=None.|
FirePistol is a player weapon codepointer. This codepointer implements the DOOM player's pistol attack, which consists of a single missile-range tracer. If the player is refiring the weapon, a random angle between -5 and 5 degrees will be added to the player's angle. The tracer does standard player tracer damage determined by this formula:
notes=If the player is refiring the weapon, a random angle between about -5.6 and 5.6 degrees will be added to the player's angle. The tracer does standard player tracer damage determined by this formula:


  damage = (random % 3 + 1) * 5
  damage = (random % 3 + 1) * 5


The player object is transfered to its second attack frame when this pointer is used, and the player will emit the '''pistol''' sound effect.|
The player object is transfered to its second attack frame when this pointer is used, and the player will emit the '''pistol''' sound effect.
examples=From ''base\frames.edf'':
 
<nowiki>frame S_PISTOL2    { cmp = "PISG|1|*|6|FirePistol |@next";      dehackednum = 14 }
For a customizable player bullet attack, see [[FireCustomBullets]].
</nowiki>
 
|
[[Category:Codepointers]]
seealso=*[[FireCustomBullets]]
*[[List_of_codepointers#Attacks|Player attack codepointers]]
}}
[[Category:codepointers]]
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