Editing ExtraData

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This field can also accept EDF thingtype mnemonics. EDF thingtype mnemonics must be prefixed with ''thing:'' -- this allows the parser to know it is dealing with a string instead of a number. EDF thingtypes must have a unique doomednum to be specified in an ExtraData mapthing record. If the specified EDF thingtype doesn't exist or has a doomednum of -1, an Unknown object will be spawned instead.  
This field can also accept EDF thingtype mnemonics. EDF thingtype mnemonics must be prefixed with ''thing:'' -- this allows the parser to know it is dealing with a string instead of a number. EDF thingtypes must have a unique doomednum to be specified in an ExtraData mapthing record. If the specified EDF thingtype doesn't exist or has a doomednum of -1, an Unknown object will be spawned instead.  
See [[Thing types]] for a list of potentially useful types, new to Eternity, to use here.


Example:  
Example:  
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     mapthing { type DoomImp } // This record specifies an Imp by its EDF mnemonic
     mapthing { type DoomImp } // This record specifies an Imp by its EDF mnemonic
 
   
====options====
====options====
Default: No flags are set by default.  
Default: No flags are set by default.  
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     FRIEND      Thing uses MBF friendly logic
     FRIEND      Thing uses MBF friendly logic
     DORMANT    Thing is dormant at map startup (script feature)
     DORMANT    Thing is dormant at map startup (script feature)
    STANDING    Currently only used for [[Thing_types#Sector_actions|sector actions]].
     ------------------------------------------------------------------------------
     ------------------------------------------------------------------------------
      
      
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   overlayalpha.floor <percentage or value from 0 to 255>
   overlayalpha.floor <percentage or value from 0 to 255>
   overlayalpha.ceiling <percentage or value from 0 to 255>
   overlayalpha.ceiling <percentage or value from 0 to 255>
  portalid.floor <number>
  portalid.ceiling <number>
  }
  }
===Explanation of fields: ===
===Explanation of fields: ===
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These two fields (overlayalpha.floor and overlayalpha.ceiling) specify the opacity of the corresponding portal overlay, if any exists. You can specify either a percentage value from 0% to 100%, or a plain integer number from 0 to 255. 100%/255 are completely solid, while 0% is invisible.
These two fields (overlayalpha.floor and overlayalpha.ceiling) specify the opacity of the corresponding portal overlay, if any exists. You can specify either a percentage value from 0% to 100%, or a plain integer number from 0 to 255. 100%/255 are completely solid, while 0% is invisible.
====portalid.floor/portalid.ceiling====
:''Default'': 0
These two fields control the placement of portals defined by [[Portal_Define]] on the floor or ceiling of this sector. Values can be positive (in which case the direct portal will be used) or negative (in which case the opposite direction portal will be used, ''if'' applicable).
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