Editing EMAPINFO
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The '''EMAPINFO''' lump customizes | The '''EMAPINFO''' lump customizes properties of a map. It is the main Eternity lump for this purpose. | ||
{{Backto|Eternity Engine}} | {{Backto|Eternity Engine}} | ||
{{editref}} | {{editref}} | ||
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||nextsecret||The exact header name of the next level to go to when a secret exit occurs on this map. This can specify *any* lump name, but the lump should be a valid level header or an error will occur. Note that except for maps which normally have secret exits, the default behavior is to repeat the same level. This MapInfo value allows you to avoid that and use a secret exit on any map.|| | ||nextsecret||The exact header name of the next level to go to when a secret exit occurs on this map. This can specify *any* lump name, but the lump should be a valid level header or an error will occur. Note that except for maps which normally have secret exits, the default behavior is to repeat the same level. This MapInfo value allows you to avoid that and use a secret exit on any map.|| | ||
nextsecret = MAP34 | nextsecret = MAP34 | ||
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||partime||Partime for the map in seconds. This value overrides any value provided via DeHackEd. Note that partimes are only supported in episodes 1-3 of DOOM and any map of DOOM II. Ultimate DOOM episode 4, Heretic, and non-standard maps currently never display par times.|| | ||partime||Partime for the map in seconds. This value overrides any value provided via DeHackEd. Note that partimes are only supported in episodes 1-3 of DOOM and any map of DOOM II. Ultimate DOOM episode 4, Heretic, and non-standard maps currently never display par times.|| | ||
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altskyname = LBOLTSKY | altskyname = LBOLTSKY | ||
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||colormap||Name of a colormap lump to use as the global colormap for this level. This colormap is applied to any sectors which do not have their own colormaps specified either via use of 242 height transfer linedefs or scripting. This lump must be between C_START and C_END tags | ||colormap||Name of a colormap lump to use as the global colormap for this level. This colormap is applied to any sectors which do not have their own colormaps specified either via use of 242 height transfer linedefs or scripting. This lump must be between C_START and C_END tags.|| | ||
colormap = FOGMAP | colormap = FOGMAP | ||
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||defaultenvironment||Sets the default sound environment (reverb) effect to happen in the map. Use two identifiers, as defined in [[EDF]].|| | ||defaultenvironment||Sets the default sound environment (reverb) effect to happen in the map. Use two identifiers, as defined in [[EDF]].|| |